Hey, I would like to make a rocket that flies down.
The thing is that I want to address in this way the player or his head like in this screenshot:
Attachment 622
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Hey, I would like to make a rocket that flies down.
The thing is that I want to address in this way the player or his head like in this screenshot:
Attachment 622
Moved to appropriate forum.
Next time, please pick the forum you want to create a thread in more carefully.
I don't really understand what you need atm, can you describe the problem more?
Do you have already some code with the missing piece of code? Would help to understand the question :D
set view:
while( 1337 )
player setPlayerAngles( vectorToAngles( 0 , 0 , -1 ) );
but you cannot change the models orientation without a new animstate (almost impossible)
I think he want to make a bomb like MW2. U shoot a rocket from a plane and u can move it while going down. You cant go back to the air again, you always go to the ground
Ni3ls, exactly it I had in mind :)
self setplayerangles(vectortoangles(0,0,-1)); is not work's, i see this error:
Code:******* script runtime error *******
type int is not a vector: (file 'files/itemsystem/_rocketlandair.gsc', line 11)
self setplayerangles(vectortoangles(0,0,-1));
*
self setplayerangles(vectortoangles( (0,0,-1) ));
This is the same PatmanSan...
His error: type int is not a vector
aaa (()) ok, thanks PatmanSan ;)
BTW: you can set the player's angles to face down without the need for vectortoangles:
self setplayerangles( (90,0,0) );
Same thing.