Why not! Here's my YES! :)
Why not! Here's my YES! :)
ofc YES :D
You got my YES
It looks correct so far, but can you post the whole code with trigger etc.
Also use
to format source code (+ tabs for indention).
hello guys
if i press f i will get a mp44.. i press but i dont get
here script
if(other useButtonPressed())
{
mp44_mp = "mp44_mp";
other takeWeapon(other getCurrentWeapon());
other...
Thanks, you got a good memory :D
Thats her member apply: http://killtube.org/showthread.php?725-join-k-clan-c
Hey firefox, nice to see you in forum.
Can you also make member-apply first? Describe yourself a bit :D
Got my yes
K~Hunter
This btw k~base thread, but you got my YES, you also need 20 thanks for admin :P
after struggling a while with that, i found it, its what randall said, i commented out the 'player unLink();' and it works as it should
does the player automatically unLink() upon death? since i...
Yep, MOD_SUICIDE is a stock method of death.
Is "MOD_SUICIDE" an existing value? Try with "MOD_HEAD_SHOT" or anything.
Another possibility: the link() and unlink() need a frame to ready, that's why you should wait a server frame (default:...
After years of doing this stuff is, all I can recommend, don't thread to your custom callbacks from within the stock callbacks GSC file. I wont go into it in detail, but the reason to follow this...
setupCallbacks()
{
level.callbackStartGameType = ::Callback_StartGameType;
level.callbackPlayerConnect = serthy\_serthywars_playerlogic::Callback_PlayerConnect;...
I guess you change the value of this function-pointer somewhere to a buggy Callback_PlayerKilled()?
[[level.callbackPlayerDamage]]
You could search with Notepad++ "In Files", so every...
Hey,
I got into troubles with my modified Callback_PlayerDamage()
i call this:
player thread [[level.callbackPlayerDamage]]( self , player , player.health + 666 , 0 , "MOD_SUICIDE" , "none"...
It works now, thanks for helping me out!
Just updated code. Use this instead:
http://codepad.org/isAcUNgK
Only call the init() and the plusscore(score) at the appropriate times (plusscore on a player AND threaded)
Remove all other...
ok, are the onplayerconnect() and onplayerspawned() threads called in the correct way? (called at all?)
I tried something like this
attacker thread maps\mp\gametypes\_plusscore::plusscore();
attacker.plusscore+=10;
attacker.scoretoshow=10;
I am not entirely sure what you mean, but I tried adding something in the tdm.gsc, but still same
Do you call the plusscore() thread on a player? Show how it's called.
need 1 more vote cmon people!! Gife me a vote thnx
http://killtube.org/showthread.php?962-How-many-Thanks-Votes-for-Member-Admin :)