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  1. Replies
    4
    Views
    44,308

    So you wanna use a old client/dll/mod I made...

    So you wanna use a old client/dll/mod I made years ago, yet you don't understand or have the experience to create this yourself, yet you ask for some methods of which you do not understand the...
  2. Replies
    4
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    46,783

    You just answered your own question. ¯\_(ツ)_/¯

    You just answered your own question. ¯\_(ツ)_/¯
  3. Thread: a ban method

    by php
    Replies
    3
    Views
    4,893

    i have a idea but we must end the world (so you...

    i have a idea but we must end the world (so you don't have to ban this player anymore) :D how can we do that

    ot: seriously does no one know how to search anymore?...
  4. Replies
    36
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    33,532

    start = self geteye(); fw =...

    start = self geteye();
    fw = anglestoforward(self getplayerangles());
    end = start + maps\mp\_utility::vectorscale( fw, 1000 ); //increase the distance if you need to
    tr =...
  5. Replies
    24
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    18,326

    Wouldn't recommend doing something like this, if...

    Wouldn't recommend doing something like this, if I were to catch all connectionless packets on the clientside (Modified client) and you would do this I could in theory read the server's rcon password...
  6. Isn't it File > Produce File > C Source

    Isn't it File > Produce File > C Source
  7. Nice, except it's quite cumbersome to manually...

    Nice, except it's quite cumbersome to manually patch every offset if you have different versions/patches (1.0/1.1/1.2/1.3). You could also fix this ofcourse in OllyDbg but it's again harder to do,...
  8. Replies
    2
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    4,191

    If you only have just the .so file, you'll need...

    If you only have just the .so file, you'll need to compile it yourself from the src which can be found here https://github.com/kungfooman/libcod
  9. Replies
    1
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    20,071

    Homage to Carentan? BO3

    I spotted this and it looks like they made a homage to Carentan

    https://i.imgur.com/MwFJnXU.jpg
  10. Replies
    17
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    20,109

    Short answer; no Other than that yes, 1)...

    Short answer; no

    Other than that yes,

    1) Multiple models and play them using ent setmodel("xmodel/model[1-24]"); where 1-24 is the animation frames in models (it takes up lots of size though...
  11. Replies
    3
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    9,681

    for cod2 in iw_07.iwd in file...

    for cod2 in iw_07.iwd in file mp\playeranim.script or animtrees\multiplayer.atr
  12. Thread: Infinity Symbol

    by php
    Replies
    6
    Views
    8,305

    Create a new file and copy this in it and call it...

    Create a new file and copy this in it and call it infinity.obj



    v -0.299436 -5.248244 13.500000
    v -0.299436 -5.248244 -16.500000
    v -2.088529 -10.170730 13.500000
    v -2.088529 -10.170730...
  13. Replies
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    4,342

    try level.alliesteam = []; players =...

    try



    level.alliesteam = [];
    players = getentarray("player", "classname");
    for(i = 0; i < players.size; i++)
    if(isdefined(players[i].pers["team"]) && players[i].pers["team"] == "allies" &&...
  14. Replies
    23
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    20,893

    Get rekt noobs by the time you're able to...

    Get rekt noobs by the time you're able to download Xfire has already closed. :cool:

    860
  15. Replies
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    20,893

    Xfire closes it's services

    Sadly Xfire has decided on a short notice to stop.
    It's been a great experience.
    On June 12 Friday Xfire will close.

    http://i.gyazo.com/2c1d2151d4978aeac3445f9607a2b3be.png
    ...
  16. Thread: GSC GetArrayKeys

    by php
    Replies
    2
    Views
    4,135

    GSC GetArrayKeys

    Requested by IzNoGoD

    left CoD2 1.0 out as it's easy to get the offsets if you compare them with the other cod2 patches.

    (If you're gonna rip code, please leave a thanks/credit)
    ...
  17. Replies
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    13,058

    Thanks to megazoR [12:22] mеgazor: i can send...

    Thanks to megazoR

    [12:22] mеgazor: i can send script but its very specific
    [12:24] php: just wanted to give a heads up
    [12:24] php: u got referenced!!
    [12:24] php: omgggggg
    [12:24] mеgazor: ye...
  18. Thread: GSC IsMantling

    by php
    Replies
    4
    Views
    4,881

    GSC IsMantling

    Requested by IzNoGoD




    void PlayerCmd_IsMantling(int self) {

    /*

    mantling m8 a1=fff9d750, a2=fff9d500, *(int*)a1 = 8705480
  19. Replies
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    72,725

    If I'm right the guy Tally means is `titopricus`...

    If I'm right the guy Tally means is `titopricus` if you google him then you'll find his youtube, xfire and other accounts where you may be able to reach him.
  20. Download...

    Download
    https://dl.dropboxusercontent.com/u/23489240/downloads/CoDUOMP.exe

    OR do it yourself

    Nop the jnz (first 6 bytes) at
    0x45975B 0F 85 65 01 00 00 jnz 0x4598C6

    or in a Hex Editor
  21. At the moment the masterserver for CoD1 and most...

    At the moment the masterserver for CoD1 and most likely UO too is down, but to patch the cod_lnxded or CoDMP to make them cracked in a way so that they'll still show up in the masterserver you need...
  22. Replies
    44
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    72,725

    The way I do it for CoD 1 with porting from...

    The way I do it for CoD 1 with porting from CoD4/5+ is I use Lemon/Lime or either XmodelUtils/Xanim Extractor then in Maya fix them and I never used the CoD2/4/5 converter but there was none for CoD1...
  23. Replies
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    72,725

    Actually you have to use the XanimConverter and...

    Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
    In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or...
  24. Thread: Name in hud

    by php
    Replies
    2
    Views
    3,205

    Try to use this function. ...

    Try to use this function.

    http://zeroy.com/script/hud/setplayernamestring.htm
  25. Thread: Happy Christmas!

    by php
    Replies
    7
    Views
    6,583

    Merry Christmas and Happy Holidays

    Merry Christmas and Happy Holidays
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