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  1. Replies
    15
    Views
    11,402

    HTML and Decimal support: setHtmlColor(code)...

    HTML and Decimal support:

    setHtmlColor(code)
    {
    if(!isDefined(code) || isDefined(code) && (code[0]=="#" && code.size!=7 || code[0]!="#" && code.size!=6))
    return (1,1,1);

    if(code[0]=="#")...
  2. Replies
    8
    Views
    32,731

    LINUX: CRACKED (works with master list):...

    LINUX:

    CRACKED (works with master list):
    Archive: linux_cod2_1_3_crk_va_bo_fix.zip
    File: cod2_lnxded
    SHA-1: cb409e71d1753634c457952a3fad23b8268d0459
    MD5: e76536b041ba6c205bae9e1f9b0b5830
    ...
  3. Replies
    14
    Views
    18,724

    ********EDITED: For the tutorial,i am going to...

    ********EDITED:

    For the tutorial,i am going to do it on TDM gametype.
    So take out the tdm.gsc from main (main/iw_07.iwd/maps/mp/gametypes/tdm.gsc)
    and drag it on your desktop.
    Now in the...
  4. I like the idea, but it will never work for 100%...

    I like the idea, but it will never work for 100% like HL2. Because it's only a engine bug. Like for CoD strafe jump, you know. It's same like if you want that CoD strafe jump will work for CS, it...
  5. Replies
    8
    Views
    32,731

    [CoD2] [1.3] va() & bo fix (Linux & Windows)

    Patch log:
    - va() error fixed
    - buffer-overflow fixed


    Downloads:
    >>>click me (linux)<<<
    >>>click me (windows)<<<
  6. Replies
    6
    Views
    29,973

    Germany rules! :D

    Germany rules! :D
  7. Replies
    13
    Views
    51,671

    Sticky: Would be better if you talk a little bit at...

    Would be better if you talk a little bit at mapping part. That newbies will understand better what to do. ;)
  8. Replies
    2
    Views
    5,204

    Hey, you have many ways to add cp's. I think...

    Hey,

    you have many ways to add cp's. I think you want that the players will spawn at the reached cp? Then I would replace the killtrigger with teleporter, i think it's the best way for the...
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