Search:

Page 1 of 2 1 2

Search: Search took 1.00 seconds.

  1. Replies
    3
    Views
    4,902

    You can't do a precache of assets after the...

    You can't do a precache of assets after the gametype has started. So, that is probably the problem for the shader/image not showing. You need to move the precache function to...
  2. Replies
    4
    Views
    4,423

    Lol, there is my low nuke effect xD

    Lol, there is my low nuke effect xD
  3. Replies
    4
    Views
    4,423

    http://www.moddb.com/mods/call-of-duty-2-modern-mo...

    http://www.moddb.com/mods/call-of-duty-2-modern-mod-singlemultiplayer-mod
  4. Replies
    4
    Views
    4,423

    need of modern weapon

    hello all
    i am a new member on killtube.org
    i need of modern weapons for a server named L4D~zombie
    pls ask me if you have modern weapon for me
    sorry for my english, i am not english.
  5. Replies
    33
    Views
    31,922

    Use this, it looks better: shoph( response )...

    Use this, it looks better:


    shoph( response )
    {
    self iPrintln("Loool the script has reached this point: 1"); // delete this row if the script works!!!
    if (! isDefined(self.pers["team"]) ||...
  6. Replies
    33
    Views
    31,922

    After the first buy in your shop, quickmessages...

    After the first buy in your shop, quickmessages wont work anymore.
    Remove self.spamdelay.
  7. Replies
    33
    Views
    31,922

    thOuMta, sorry but it's all bullshit :D If...

    thOuMta, sorry but it's all bullshit :D

    If iPrintlnBold doesnt work, there are many reasons:
    1. player's team isn't allies (maybe this statement is false)
    2. money is 0, or little to buy
    3....
  8. Replies
    16
    Views
    15,994

    Little gamepanel

    Hey all, i search a little gamepanel for free for Start/Off CoD2 Servers.
    I tryed all free gamepanel from internet but don't work, if 1 guys can explain me how its will be cool :)

    Thx.

    PS: Its...
  9. Thread: Shop don't Work

    by Ni3ls
    Replies
    33
    Views
    31,922

    self...

    self setWeaponClipAmmo("frag_grenade_amercican_mp", 1);

    amerCican!
  10. Replies
    33
    Views
    31,922

    shoph(response) { ...

    shoph(response)
    {
    if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
    return;

    self.spamdelay = true;

    if(self.pers["team"]...
  11. Replies
    33
    Views
    31,922

    You wrote wrong the name of the nades:...

    You wrote wrong the name of the nades: "frag_grenade_amercican_mp" amerCican xD

    In the next step preCache the american nades in _weapons.gsc, or else you wont get grenades on maps where the allies...
  12. Thread: Shop don't Work

    by Ni3ls
    Replies
    33
    Views
    31,922

    I already gave u the anwer...

    I already gave u the anwer...
  13. Replies
    33
    Views
    31,922

    shoph(response) { ...

    shoph(response)
    {
    if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
    return;

    self.spamdelay = true;

    if(self.pers["team"]...
  14. Replies
    33
    Views
    31,922

    Use iprintln() in different places to see where...

    Use iprintln() in different places to see where the script stops.

    Oh, i think i have the error. argent is undefined, use 'self' prefix, so: self.argent. And do not forget to set a big number for...
  15. Replies
    33
    Views
    31,922

    Your script is a little mess :S i just sorted it...

    Your script is a little mess :S i just sorted it a littlebit



    shoph(response)
    {
    if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
    return;...
  16. Thread: Shop don't Work

    by Ni3ls
    Replies
    33
    Views
    31,922

    Wait i see it execKey "1" { scriptMenuResponse...

    Wait i see it

    execKey "1" { scriptMenuResponse "1"; close shoph; }
    delete the ; after close shoph in every line
  17. Thread: Shop don't Work

    by Ni3ls
    Replies
    33
    Views
    31,922

    How is this saved? #include "ui_mp/menudef.h"...

    How is this saved?

    #include "ui_mp/menudef.h"
    #define ORIGIN_QUICKMESSAGETAB 32 224

    #define ORIGIN_QUICKMESSAGEWINDOW 32 256


    {
    menuDef
  18. Replies
    33
    Views
    31,922

    What actually doesn't work? What worked till it...

    What actually doesn't work? What worked till it didn't?
  19. Replies
    2
    Views
    94,070

    Multiple unknown soldier renamer

    Hello,
    this is an multiple unknown soldier renamer.
    It auto renames unknown soldier names, guests names and everything else you want.

    Add a files named _unkRn.gsc in the maps\mp\gametypes...
  20. Thread: Save Stats !!

    by IzNoGoD
    Replies
    8
    Views
    5,815

    Also, your code seems to take a way too...

    Also, your code seems to take a way too complicated approach (which might be the result of it being incorporated in the demonmod, for compatibility with other parts-sake).
    Here is a quick n dirty...
  21. Thread: Save Stats !!

    by IzNoGoD
    Replies
    8
    Views
    5,815

    I agree with tally, although his code seems...

    I agree with tally, although his code seems inefficient on the following part:


    line = "";
    for( pos = 0; pos < elems; pos++ )
    {
    line = line + fgetarg(...
  22. Thread: Save Stats !!

    by Tally
    Replies
    8
    Views
    5,815

    What is wrong with you people? Why can you not...

    What is wrong with you people? Why can you not get your head round the fact that on a modding forum, when someone posts a script it is meant to be an example? Not a finished, ready to use article....
  23. Thread: Save Stats !!

    by Earliboy
    Replies
    8
    Views
    5,815

    That doesnt makes sense at all (Your script...

    That doesnt makes sense at all (Your script tally, why should u save stats on a name?)
    Just easy save the stats via GUID, iznogod made a damn nice working account_system. I'm using some parts of it...
  24. Thread: Save Stats !!

    by Ni3ls
    Replies
    8
    Views
    5,815

    Better save them on GUID than on playername since...

    Better save them on GUID than on playername since not everybody plays with the same name every time
  25. Thread: Save Stats !!

    by Tally
    Replies
    8
    Views
    5,815

    This has been discussed before, but in case you...

    This has been discussed before, but in case you missed it or don't know how to use the "search" function, here is a script I wrote to cater for a client's kills and saving them to persistent data...
Results 1 to 25 of 32
Page 1 of 2 1 2