Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
...
Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
...
Strange title. But anyway. I collected almost 500 000 deaths and stored it in one SQLite database. What is it:
1. gametype;
2. map;
3. x;
4. y;
5. z;
6. weapon (of killer).
10 000 lines...
Hi,
I had some spare time recently and i decided to make this "menu builder" for Call of Duty 2. It's very simple to use and saves a lot of time if you're trying out different designs.
1545
...
Yo all,
I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
Another WW2 game coming out this year with plenty of potential.
https://www.youtube.com/watch?v=s46Gxc3lfoA
https://www.youtube.com/watch?v=5wqxrDitdLE
Recent concept image on their...
Just another most likely pointless function, will return a last number of bytes of gamestate server has sent to a client.
Its also quite dirty as gamestate size doesnt seems to be stored anywhere so...
Yo, not much time, just this: https://github.com/Si13n7/CoD2MPWindowed
Basically it wraps CoD2 as child in a form and updates the Window Rect of CoD2, really useful for modding etc.
The Win32...
Also remove all
setcvar("bigjump", "");
from your for(;;) loop (3x the same code)
I changed AimButtonPressed to melee or F (use)
and do not need libcode
Hi, title says it, im going to show you how to export playermodels from source engine to cod(2) (Multiplayer only!!). Its not really a direct export since it requers some work, but its not too...
I've uploaded it to GitHub, if anybody wants to take a fast look at the scripts or download single files etc.: https://github.com/kungfooman/cod2_demonmod
And direct link:...
As many of you know, I had a hard drive failure last year in which I lost a lot of data, or corrupted the rest of it. I have been working little by little to get everything back. Well, I have run out...
There is a conflict with mod version of the TDM gametype file and your server version. Your messages mod contains version 1.0 files, and your server is version 1.3. So, there wont be any score update...
Hello, i just want to share this awesome piece of code that i've been working on for nearly 4 years
Some historical explanations:
Original name of this program is NannyBot, and it was written...
Heres a small tutorial for you all.
It will allow you to settext() to any clienthudelem any string you desire.
Known bugs: does not work properly with killcam and .archived = true (so set...
Here is a nice piece of code that will add nadetracking to your killcam - see http://social.xfire.com/video/62f7a3
Edit: This code works WITHOUT libcod, on any vanilla cod2 install (although only...
Call of Duty 2 Unlocking Rifles v3!
Feel free to edit this,use this...
Back in the days there was a thread on modsonline about limits of the CoD2 engine.
I thought it would be nice to make a similar thread here.
Currently:
General:
Gamestate: 16k (1.0/1.2) or...
(1.0a is the latest 1.0 version)
(1.2c is the latest 1.2 version)
va = the VA patch fixed[1]
loc = no spam of non-localized strings[1]
cracked = replaces cod2master.activision.com with an...
I've been playing around with Macros all week now, converting Demon mod menus to macros. Here are a couple of "gottayas" I experienced:
1. ITEM RECTANGLES - you can no longer get away with...
The developers of the eXtreme+ mod - a mod which has been around longer than you - uses player names to save data because of the GUID bug in the game. There are really good reasons why they use...
Hey all,
here and then ppl want to extend B3, but there mind is blown away by all the classes and regular expressions and shit. So this will be EASY!
The most important files for us:...
I would point out that this standalone map vote mod has taken the code straight out of the AWE mod without any credits to the original authors. So, please: undo the harm done by this fool, and when...
It will cut down the number of instances of waittill() and endon() for each event. If you have lots of individual files all with an instance of waittill() and endon() for all the events, this adds to...
Hey all,
My latest script I created:
This will avoid running 100 of times running the same onPlayerConnect() script.
/*
Created by by: Selbie
Release Version: v1.0