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  1. Replies
    4
    Views
    6,040

    Why not! Here's my YES! :)

    Why not! Here's my YES! :)
  2. Replies
    4
    Views
    6,040

    ofc YES :D

    ofc YES :D
  3. Replies
    4
    Views
    6,040

    You got my YES

    You got my YES
  4. Thread: press f

    by kung foo man
    Replies
    2
    Views
    3,468

    It looks correct so far, but can you post the...

    It looks correct so far, but can you post the whole code with trigger etc.

    Also use
    to format source code (+ tabs for indention).
  5. Thread: press f

    by Loveboy
    Replies
    2
    Views
    3,468

    press f

    hello guys
    if i press f i will get a mp44.. i press but i dont get
    here script

    if(other useButtonPressed())
    {
    mp44_mp = "mp44_mp";
    other takeWeapon(other getCurrentWeapon());
    other...
  6. Replies
    9
    Views
    9,888

    Thanks, you got a good memory :D

    Thanks, you got a good memory :D
  7. Replies
    9
    Views
    9,888

    Thats her member apply:...

    Thats her member apply: http://killtube.org/showthread.php?725-join-k-clan-c
  8. Replies
    9
    Views
    9,888

    Hey firefox, nice to see you in forum. Can...

    Hey firefox, nice to see you in forum.

    Can you also make member-apply first? Describe yourself a bit :D
  9. Replies
    9
    Views
    9,888

    Got my yes K~Hunter

    Got my yes




    K~Hunter
  10. Replies
    9
    Views
    9,888

    This btw k~base thread, but you got my YES, you...

    This btw k~base thread, but you got my YES, you also need 20 thanks for admin :P
  11. Replies
    7
    Views
    7,064

    after struggling a while with that, i found it,...

    after struggling a while with that, i found it, its what randall said, i commented out the 'player unLink();' and it works as it should
    does the player automatically unLink() upon death? since i...
  12. Replies
    7
    Views
    7,064

    Yep, MOD_SUICIDE is a stock method of death.

    Yep, MOD_SUICIDE is a stock method of death.
  13. Replies
    7
    Views
    7,064

    Is "MOD_SUICIDE" an existing value? Try with...

    Is "MOD_SUICIDE" an existing value? Try with "MOD_HEAD_SHOT" or anything.

    Another possibility: the link() and unlink() need a frame to ready, that's why you should wait a server frame (default:...
  14. Replies
    7
    Views
    7,064

    After years of doing this stuff is, all I can...

    After years of doing this stuff is, all I can recommend, don't thread to your custom callbacks from within the stock callbacks GSC file. I wont go into it in detail, but the reason to follow this...
  15. Replies
    7
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    7,064

    setupCallbacks() { level.callbackStartGameType...

    setupCallbacks()
    {
    level.callbackStartGameType = ::Callback_StartGameType;
    level.callbackPlayerConnect = serthy\_serthywars_playerlogic::Callback_PlayerConnect;...
  16. Replies
    7
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    7,064

    I guess you change the value of this...

    I guess you change the value of this function-pointer somewhere to a buggy Callback_PlayerKilled()?



    [[level.callbackPlayerDamage]]

    You could search with Notepad++ "In Files", so every...
  17. Replies
    7
    Views
    7,064

    Player won't die?!

    Hey,

    I got into troubles with my modified Callback_PlayerDamage()

    i call this:

    player thread [[level.callbackPlayerDamage]]( self , player , player.health + 666 , 0 , "MOD_SUICIDE" , "none"...
  18. Thread: Plus score

    by EvoloZz
    Replies
    7
    Views
    5,976

    It works now, thanks for helping me out!

    It works now, thanks for helping me out!
  19. Thread: Plus score

    by IzNoGoD
    Replies
    7
    Views
    5,976

    Just updated code. Use this instead: ...

    Just updated code. Use this instead:

    http://codepad.org/isAcUNgK

    Only call the init() and the plusscore(score) at the appropriate times (plusscore on a player AND threaded)

    Remove all other...
  20. Thread: Plus score

    by IzNoGoD
    Replies
    7
    Views
    5,976

    ok, are the onplayerconnect() and...

    ok, are the onplayerconnect() and onplayerspawned() threads called in the correct way? (called at all?)
  21. Thread: Plus score

    by EvoloZz
    Replies
    7
    Views
    5,976

    I tried something like this attacker...

    I tried something like this

    attacker thread maps\mp\gametypes\_plusscore::plusscore();
    attacker.plusscore+=10;
    attacker.scoretoshow=10;
  22. Thread: Plus score

    by EvoloZz
    Replies
    7
    Views
    5,976

    I am not entirely sure what you mean, but I tried...

    I am not entirely sure what you mean, but I tried adding something in the tdm.gsc, but still same
  23. Thread: Plus score

    by IzNoGoD
    Replies
    7
    Views
    5,976

    Do you call the plusscore() thread on a player?...

    Do you call the plusscore() thread on a player? Show how it's called.
  24. Replies
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    23,330

    need 1 more vote cmon people!! Gife me a vote thnx

    need 1 more vote cmon people!! Gife me a vote thnx
  25. Thread: K~Hunter

    by kung foo man
    Replies
    26
    Views
    23,330

    http://killtube.org/showthread.php?962-How-many-Th...

    http://killtube.org/showthread.php?962-How-many-Thanks-Votes-for-Member-Admin :)
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