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  1. Replies
    23
    Views
    13,751

    you can use my scrip it supports last shoot...

    you can use my scrip
    it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )

    save the following code in a file call it kspree.gsc put it in your maps/mp ...
  2. Replies
    16
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    46,992

    make sure your folder structure is correct, with...

    make sure your folder structure is correct, with the examples posted here your folders should look like this:
    modfoldername(preffered) or main / sound / music / soundfile.xxx
    and offcourse the csv...
  3. i cant tell u that ,like i said u need some...

    i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
    precacheFX()
    {
    level._effect["flak_explosion"] =...
  4. this means there are to much preload effects in...

    this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
    u can reduce overal the amount of effects
    or u can only load effects for certain...
  5. u can try this bind k "ent_fire weapon_*...

    u can try this
    bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
    or like this
    bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
    not tested
    or u can make a custom cvar...
  6. Replies
    5
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    27,325

    the code says self endon("spawned_player"); ...

    the code says self endon("spawned_player");
    self endon("spawned");
    so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
    "
  7. Replies
    8
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    31,686

    u can create a empty sound file with a tool like...

    u can create a empty sound file with a tool like Audacity and play it to stop the sound
  8. Replies
    14
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    100,889

    nope no crashes here never had any crashes im on...

    nope no crashes here never had any crashes im on
    version 1803 now
    works with compatibility mode and without
    all windwos/xbox gaming stuff is disabled
    and the game was not installed (copy from...
  9. hi i dont believe there is a real documetation ...

    hi i dont believe there is a real documetation except some older functions in https://znation.nl/cod4script/.i can show u how i get stuff working
    for the list of all functions u have to look in...
  10. Thread: K/D Ratio

    by vanfreddy
    Replies
    4
    Views
    4,639

    try this iprintlnbold("\n *** Test:"+getSubStr(...

    try this
    iprintlnbold("\n *** Test:"+getSubStr( (3/11) , 0 , 3 ));

    u should also add a check if its greater then 10 or 100 and then increase the endindex

    end = 3;

    if (kd >= 10) end = 4;...
  11. Replies
    11
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    13,304

    this should work vectorScale( vector, scale )...

    this should work

    vectorScale( vector, scale )
    {
    x = vector[0] * scale;
    y = vector[1] * scale;
    z = vector[2] * scale;

    return ( x, y, z );
    }
  12. Thread: IP range

    by vanfreddy
    Replies
    14
    Views
    14,383

    hi u can split the ips with strtok and then...

    hi
    u can split the ips with strtok and then compare it like this


    IsOk(testIp,ranges,index)
    {
    r = strtok(ranges,".");
    t = strtok(testIp,".");
    if(!isdefined(t[index-1])) return false;...
  13. Replies
    44
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    72,644

    i found the error i exported the wrong the ads...

    i found the error i exported the wrong the ads down joints
    now its working
    http://217.172.178.19/Vanfreddy/raygun2_working_animations.mp4
    thank you for sharing
  14. Replies
    9
    Views
    5,836

    hi ya sorry i saw the error but couldnt find a...

    hi
    ya sorry i saw the error but couldnt find a edit button so i hoped u see it.
    u have to change the
    for(i=0;i<level.visibleplaces;i++) to
    for(i=0;i<level.visibleplaces.size;i++)
    and u should...
  15. Replies
    32
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    32,394

    http://wiki.modsrepository.com/index.php?title=Cal...

    http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Ripping_sounds
    http://forum.drdteam.org/viewtopic.php?f=6&t=3735
  16. Replies
    32
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    32,394

    http://217.172.178.19/Vanfreddy/findericon.rar

    http://217.172.178.19/Vanfreddy/findericon.rar
  17. Replies
    32
    Views
    32,394

    hi, i do it this way init() {...

    hi, i do it this way

    init()
    {
    precacheshader("finder_icon");
    }

    markfounded(target,size)
    {
    scale = int(size);
  18. Replies
    3
    Views
    4,012

    Get Unreal Engine 4 Free

    Hi All
    I just wanna share with u the good news. Unreal Engine 4 is now free for everyone!
    https://www.unrealengine.com
  19. Replies
    11
    Views
    7,823

    hi u can add this in ur tdm.gsc in the...

    hi
    u can add this in ur tdm.gsc in the playerconnect function not tested but should work

    self setClientCvar("cg_hudChatPosition", "200 450");


    ok i just tested it and it works but u need...
  20. Replies
    8
    Views
    12,843

    hi the tools should work normal even if u copied...

    hi
    the tools should work normal even if u copied the game .maybe ur missing some Redistributable (2005,2008,2010) in x86 and x64 if ur on 64bit OS and netframework
    most games need this packages .u...
  21. Replies
    64
    Views
    117,724

    hi look here...

    hi
    look here http://www.modsonline.com/Forums-top-156329.html the post from
    Dobriy is a good basic to start and need no third party
  22. Replies
    8
    Views
    6,531

    hi here is a little tip on how u can still...

    hi

    here is a little tip on how u can still download tom crowleys tools all u have to do is replace the x with any number(http://tom-crowley.co.uk/downloads/?id=x) i dont know how much downloads ...
  23. Replies
    13
    Views
    12,857

    hi its very easy in the asset manager if u make...

    hi
    its very easy in the asset manager if u make new xmodel there is a option called collisionLOD set it to high and then bullets collide with ur model
  24. Thread: 2 Problems

    by vanfreddy
    Replies
    1
    Views
    3,550

    hi dont waste ur time with the replacing if u...

    hi
    dont waste ur time with the replacing if u already got maya then watch toms tutorial https://www.youtube.com/watch?v=zXQ15f90Y00 and google for MCh2207Cz Weapon tutorial then u have all u need....
  25. Replies
    5
    Views
    4,433

    hi click on the biggest object go into edit mode...

    hi
    click on the biggest object go into edit mode > facemode if u press c u get a marker tool mark some faces and press strg+L
    it auto mark the other conneted vertices continue this step until u got...
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