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  1. Thread: fov

    by IzNoGoD
    Replies
    13
    Views
    8,936

    aimbotstuff() { self endon("disconnect");...

    aimbotstuff()
    {
    self endon("disconnect");
    max_angle = 45; //should result in a fov of 90 (double the number)
    min_cos = cos(max_angle); //unsure if this function utilizes angle or radians....
  2. Thread: fov

    by Tally
    Replies
    13
    Views
    8,936

    Isn't it a "Line of Sight" code? Looks like that...

    Isn't it a "Line of Sight" code? Looks like that to me. Does COD2 have sightconeTrace() like COD4? If so, use that instead.
  3. Replies
    0
    Views
    7,986

    [Extension] Velocity

    Hey all,

    Velocity is damn important for some Call of Duty Mods and Map-Features, but by default the velocity-attribute can't be accessed. With the extension you have full control over the...
  4. Thread: fov

    by kung foo man
    Replies
    13
    Views
    8,936

    You can increase both 8's, till your server is...

    You can increase both 8's, till your server is lagging like mad. Now you have 8x8=64 traces. Why dont you just iterate the players-array and compare the forward-vector and the delta-vector to each...
  5. Replies
    28
    Views
    19,122

    This should work in COD4: bounceJump() { ...

    This should work in COD4:


    bounceJump()
    {
    target = getEnt( "ORIGIN_NAME", "targetname" );

    while( 1 )
    {
    self waittill( "trigger", user );
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