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  1. "it feels so right, as long as the lights are off"

    "it feels so right, as long as the lights are off"
  2. i cant tell u that ,like i said u need some...

    i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
    precacheFX()
    {
    level._effect["flak_explosion"] =...
  3. this means there are to much preload effects in...

    this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
    u can reduce overal the amount of effects
    or u can only load effects for certain...
  4. You were close enough. The command you're looking...

    You were close enough. The command you're looking for is the following:


    bind "capslock" "toggle host_timescale 0.3 1"

    I have tested it and made sure it works.
  5. CS:GO is host_timescale and not timescale

    CS:GO is host_timescale and not timescale
  6. set abc "set timescale 0.3; bind capslock vstr...

    set abc "set timescale 0.3; bind capslock vstr def"
    set def "set timescale 1; bind capslock vstr abc"
    bind capslock vstr abc

    done.
  7. u can try this bind k "ent_fire weapon_*...

    u can try this
    bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
    or like this
    bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
    not tested
    or u can make a custom cvar...
  8. im sorry to hear that, the grief pain is real......

    im sorry to hear that, the grief pain is real... i hope the best for you and your family
  9. Replies
    7
    Views
    22,182

    I've just come back from a party and I am...

    I've just come back from a party and I am absolutely hammered atm (i.e. for all you non-Brits that expression means I am very drunk), so can't think very clearly right now. But a provisional solution...
  10. Replies
    7
    Views
    22,182

    It does use it, cause that's hardcoded. It...

    It does use it, cause that's hardcoded. It specifies which impact fx to use on rocket impact.


    https://i.gyazo.com/74eb17d4d873986ce6b312dede656949.png
  11. Replies
    3
    Views
    5,674

    See the attachment. I have included the DDS...

    See the attachment.

    I have included the DDS file, the .PSD file, and a converted IWI file.

    When making an image for Call of Duty, you must have a solid color background. To see the actual...
  12. ORIGIN_TITLEE != ORIGIN_TITLED Maybe?

    ORIGIN_TITLEE != ORIGIN_TITLED Maybe?
  13. Replies
    5
    Views
    18,711

    For the first 500 units (maxdamagerange) it'll do...

    For the first 500 units (maxdamagerange) it'll do 50 damage per shot. After that, it falls off to 35 damage at the range of 1250. So at 1000 range, it'll do 40 damage per shot ( maxdmg - ((range -...
  14. Replies
    5
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    18,711

    damage\100 That should kill with one shot. If...

    damage\100

    That should kill with one shot. If not, try raising it higher.
  15. I said leave it blank. That is, nothing at all....

    I said leave it blank. That is, nothing at all. no reference to any images.
  16. In the weapon file, delete the entry for...

    In the weapon file, delete the entry for reticleSide. Leaving it blank will remove the crosshair.
  17. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    85,209

    1. Download the attachment. 2. Open the zip...

    1. Download the attachment.

    2. Open the zip file and move landmines.cfg to your server

    3. At the bottom of your server's main config file (i.e. the one which controls your map rotation, ect),...
  18. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    85,209

    Here you go - complete mod with fix:

    Here you go - complete mod with fix:
  19. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    85,209

    Yep, there was a bug. I forgot to reset the total...

    Yep, there was a bug. I forgot to reset the total team landmines allowed each time a player dies. This fixes it:

    Please edit _landmines.gsc:


    deleteLandmines()
    {
    for( i=0; i <...
  20. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    85,209

    Okay, second version with Gold SVT 40 Sniper...

    Okay, second version with Gold SVT 40 Sniper added with sniper zoom:



    NOTES:

    1. I added some code to delete all landmines planted by a player when they either switch to another pistol than...
  21. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    85,209

    Okay, here it is: I will delete this link...

    Okay, here it is:



    I will delete this link as soon as you have downloaded it.

    NOTES:

    1. Only players with the P38 get 10 mines.
  22. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    85,209

    I've got a bit of time today, and am currently...

    I've got a bit of time today, and am currently working on it. I hope to have it finished by the end of the day.

    Sorry for the delay.
  23. Thread: KNIFE MOD

    by Tally
    Replies
    21
    Views
    22,637

    Here you go: DOWNLOAD...

    Here you go:

    DOWNLOAD

    Everything you asked me to do is now working.

    1. There are lots, and lots, of soundalias errors. You need to go through all the soundalias files and delete all the...
  24. Thread: KNIFE MOD

    by Tally
    Replies
    21
    Views
    22,637

    Please see attachment. 1. If you want to...

    Please see attachment.

    1. If you want to increase the range of the knife's kill zone, edit the knife_mp weapon file and adjust the minDamageRange and maxDamageRange values. They are currently set...
  25. Replies
    38
    Views
    28,969

    I found a problem - the MG42 is missing xmodels....

    I found a problem - the MG42 is missing xmodels. You get the default horse xmodel. No idea how this happened. One minute it was fine; the next, it was broken.

    I'm just fixing it now, and I'll...
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