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  1. Replies
    3
    Views
    4,410

    You can also assign an ip to each individual...

    You can also assign an ip to each individual player when they have guid 0. Store them in mysql on ip.
  2. Replies
    3
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    4,410

    Is your log file being parsed correctly? Logsync...

    Is your log file being parsed correctly? Logsync should be 2 iirc.

    Furthermore, if all you want is !nextmap and !time, it's almost trivial to code something up to work inside cod2, especially with...
  3. Replies
    0
    Views
    17,855

    Running cod2_lnxded on jslinux

    This is just for fun... for now :^)

    1) Visit https://bellard.org/jslinux/vm.html?url=buildroot-x86.cfg&mem=256 (mem=256 for more memory)
    2) Download both files from:...
  4. Replies
    4
    Views
    23,330

    Libcod has it patched out. Setting...

    Libcod has it patched out.

    Setting sv_allowdownload to 0 is a workaround. Use wwwdl instead to allow people to still download something (but ofc don't expose any config files through your www...
  5. [Patch][CoD2] Allow connection from 1.2 clients to a 1.0 server

    Don't ask for 1.3, it doens't work.

    Original: 1269

    Patched: 1270

    Hex: 1271
  6. Replies
    2
    Views
    4,490

    little businessman

    little businessman
  7. Thread: server Attack

    by voron00
    Replies
    49
    Views
    160,465

    Ida and hex (you can see the patched bytes on 3rd...

    Ida and hex (you can see the patched bytes on 3rd screenshot, they got red line bellow them). Patched cracked exe from mitch:...
  8. Thread: server Attack

    by voron00
    Replies
    49
    Views
    160,465

    Oh that damn human kindness... I was able to...

    Oh that damn human kindness...

    I was able to patch the exe but if something else will be broken, i dont care.

    Patched the SV_UserinfoChanged() to ignore client snaps setting. (Just forced it to...
  9. Thread: server Attack

    by IzNoGoD
    Replies
    49
    Views
    160,465

    Old kernels are mainly removed by apt-get...

    Old kernels are mainly removed by apt-get autoremove.

    Install proxmox and run it all virtualized through kvm. Supports windows and linux.
  10. Thread: server Attack

    by IzNoGoD
    Replies
    49
    Views
    160,465

    Use libcod on linux, it's not that hard.

    Use libcod on linux, it's not that hard.
  11. Thread: server Attack

    by Whiskas
    Replies
    49
    Views
    160,465

    What about blocking whole Iran with your...

    What about blocking whole Iran with your firewall? Yes I know that it can be bypassed.
  12. Thread: server Attack

    by voron00
    Replies
    49
    Views
    160,465

    You got 2 options: 1. Switch to Linux +...

    You got 2 options:

    1. Switch to Linux + libcod.
    2. sv_allowDownload 0.

    And there is no option 3.
  13. Looks like some players have switched teams. The...

    Looks like some players have switched teams. The logprint() will record it as a death (player suicide passes through the callback_playerKilled method), but no team will show because there is no...
  14. There are some "bugs" in the system, e.g. you can...

    There are some "bugs" in the system, e.g. you can through a grenade and switch fast to spectator. CoD won't save the old player team in the grenade entity, but will use the newest state, which is...
  15. The binary address from the first post will be...

    The binary address from the first post will be different for the CD:WaW executable.

    Other than that, the principles are the same.
  16. You can also just look how B3 does it, also I...

    You can also just look how B3 does it, also I made a small B3 tutorial some time ago: http://killtube.org/showthread.php?1259-Tutorial-B3-Simple-and-Easy-Command-Adding!
  17. Why not look at the code that actually produces...

    Why not look at the code that actually produces said logs?

    Onconnect:

    logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n");
    Ondisconnect:

    logPrint("Q;" + lpselfguid + ";"...
  18. I can't improve on voron00's post as regards the...

    I can't improve on voron00's post as regards the log string, but just for future reference:

    1. starting in 2003, COD1 used a HEAVILY MODIFIED Quake 3 engine (the engine was given to them by...
  19. There is proably no documentation about that but...

    There is proably no documentation about that but il' try to explain (for CoD2):

    K - kill
    ...
  20. Because this is a mod for COD2 1.3 and in that...

    Because this is a mod for COD2 1.3 and in that version there is a dvar which will make an IWD file with "_sv_" in its name server-side only. But this is not a feature of 1.0.

    Hence, the readme...
  21. I suggest you re-read what I have said about the...

    I suggest you re-read what I have said about the mod, because I am not going to reiterate what I've already said.
  22. Okay, here it is: Download it from here: ...

    Okay, here it is:

    Download it from here:

    DOWNLOAD

    1. added the cheat name checker posted elsewhere. Not tested other than to know it detects a name change.

    2. Made the mod into...
  23. COD2 will always download what the client needs....

    COD2 will always download what the client needs. Because there are image and menu files you require, it does indeed require a download. This is unavoidable because Powerserver is not a...
  24. In such case i'd advice you to remove it, only...

    In such case i'd advice you to remove it, only causes more server load
  25. Okay, I was able to do this on my laptop. I've...

    Okay, I was able to do this on my laptop. I've made it 1.0 compatible.

    Download it from here:

    DOWNLOAD

    Changelog:

    1. Added gametype serverinfo menus from 1.3.
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