Search:

Page 1 of 2 1 2

Search: Search took 1.00 seconds.

  1. Replies
    21
    Views
    17,541

    So I've been playing around with the models, so...

    So I've been playing around with the models, so far it's working, though with a few decals (detail textures that overlap with normal textures, so to speak, like dirt on walls) you can see some of...
  2. Replies
    21
    Views
    17,541

    Last one that I know it's still supported is 2.78

    Last one that I know it's still supported is 2.78
  3. Replies
    21
    Views
    17,541

    Yeah it'll be better that way, tho it's a bit of...

    Yeah it'll be better that way, tho it's a bit of a pain in the ass to do hehe. Anyways you still can use the script to get the location of the model, since what is bugging is the playfx function....
  4. Replies
    21
    Views
    17,541

    This is the script, basically you hold F and it...

    This is the script, basically you hold F and it will print the position and normal vectors' angles of the surface you are aiming at. Rename mp_toujane to the map you want it to be executed. You'll...
  5. Replies
    21
    Views
    17,541

    For that you can use the IWI_X_DDS tool by...

    For that you can use the IWI_X_DDS tool by DiegoLogic (http://www.diegologic.net/diegologic/CoD_tools/IWI%20X%20DDS.htm).

    Basically you extract the original .iwi (in images folder) from the stock...
  6. Thread: Trigger load bug

    by pollo
    Replies
    14
    Views
    70,199

    Update on this: I remade all of the buggy...

    Update on this:

    I remade all of the buggy triggers from scratch, but now making sure they don't collide with any other brushes around (for doors that need the trigger to be at both sides, I did...
  7. Replies
    16
    Views
    46,992

    Could be some things: - Soundalias pointing to a...

    Could be some things:
    - Soundalias pointing to a non-existing sound in "sounds" folder -> check the "file" column points to the right file (also, in console you should see an error like "Couldn't...
  8. Thread: Trigger load bug

    by pollo
    Replies
    14
    Views
    70,199

    Thx, will do this :) Btw, is there any way to...

    Thx, will do this :)

    Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe there are other options. Will test this afternoon :)
  9. Thread: Trigger load bug

    by pollo
    Replies
    14
    Views
    70,199

    I haven't got an exact number, but if there is, I...

    I haven't got an exact number, but if there is, I assume is below 19 (I deleted 44; it's a bit a pain in the ass to remove trigs as I work mainly with prefabs and have to do edit them 1 by one lol)....
  10. Thread: Trigger load bug

    by pollo
    Replies
    14
    Views
    70,199

    @voron00 unfortunately not working even after...

    @voron00 unfortunately not working even after many team switches



    Tried too, but they still don't seem to load :/

    I just tried to remove misc_models that could collide with the triggers, as...
  11. Replies
    15
    Views
    65,591

    yeah it's definitely a bit weird. I spawn them...

    yeah it's definitely a bit weird. I spawn them placing script_origins in radiant with a specific rotation per each one, thus their forward vector is (aprox. for other surfaces) the normal vector to...
  12. Replies
    15
    Views
    65,591

    I tried it but with same result it's like the...

    I tried it but with same result

    it's like the fx is played correctly only in the YZ plane and that the playloopedfx function ignores the last parameter for the up vector, because it should work if...
  13. Replies
    15
    Views
    65,591

    .roq videos as textures

    Hi all :)

    Would it be possible to use .roq videos as Radiant textures? Kind of like the water texture, but instead of deforming the texture, somehow play a video on it. I've been searching and...
  14. Thread: Beginners

    by pollo
    Replies
    2
    Views
    7,347

    You can also check out BlackJackJonny's one, he...

    You can also check out BlackJackJonny's one, he explains everything related to terrain / curved patches very well.

    https://www.youtube.com/channel/UCIkU1xPvgfJQgo0w3o1PzVw
  15. Replies
    0
    Views
    4,962

    "Dynamic" lights with dx7

    https://www.youtube.com/watch?v=njIYN4OJRRc

    A friend (Radio-xf: walkingcodradio) told me that there was a way to make dynamic lights without using DirectX 9 + dynamic light effects. I tested it...
  16. Replies
    19
    Views
    27,768

    Hey :) I had some trouble while setting the...

    Hey :)

    I had some trouble while setting the alpha value of some huds by using the "fadeovertime()" function (sometimes when 2 funcs change the alpha value of a same hud, it kinda "flashes", or...
  17. Replies
    40
    Views
    217,484

    Camera controls: Vertex mode (V key): ...

    Camera controls:




    Vertex mode (V key):



    And more commands that you can see in in "Help" -> "Command list" (these are the commonly used ones)
  18. Replies
    40
    Views
    217,484

    Hey guys I know this is an old post but like a...

    Hey guys I know this is an old post but like a week ago I downloaded this tool and had the same prob that malyczolg had, so I decided to look inside the .map file and found the solution to run every...
  19. Thread: CoD2 Custom Maps

    by pollo
    Replies
    11
    Views
    47,673

    Another zombie map :p Strangeland (vid +...

    Another zombie map :p

    Strangeland (vid + .iwd): released it about a year ago, but since it had some bugs I fixed them and finally released about 4 months ago (lately, I'm uploading vids of old...
  20. Thread: CoD2 Custom Maps

    by pollo
    Replies
    11
    Views
    47,673

    "mp_maya" made by me (xf: drakker07). I finished...

    "mp_maya" made by me (xf: drakker07). I finished it 2 or 3 months ago, but I wanted to share with you :)

    Some ideas were given by ZombieM (xf: tripp12345). He recorded this vid too

    ...
  21. Replies
    2
    Views
    2,915

    Make 1 brushmodel for each lever: LEVER1:...

    Make 1 brushmodel for each lever:

    LEVER1: origin brush + lever brush -> right click -> script_brushmodel -> N -> targetname: lever1
    LEVER2: origin brush + lever brush -> right click ->...
  22. Thread: rename

    by pollo
    Replies
    6
    Views
    4,478

    He said that he could do: name = self.name;...

    He said that he could do:


    name = self.name;

    self setclientcvar("name", "test " + name);

    #Ordi'sPersonalTranslator

    xD
  23. Thread: Timed Door

    by pollo
    Replies
    31
    Views
    41,343

    Make 2 brushes that will be the doors you want to...

    Make 2 brushes that will be the doors you want to open.


    Make 2 brushes with 'origin' tool texture that will be the ''axis'' where the door will rotate on.

    664

    Make each door...
  24. https://www.youtube.com/watch?v=h_nDUWnfItU ...

    https://www.youtube.com/watch?v=h_nDUWnfItU

    Still not working :(

    Thx for the answer anyway :)

    Any more solution? :)
  25. Replies
    20
    Views
    22,836

    I decided to use Blender instead Maya xd But I...

    I decided to use Blender instead Maya xd

    But I got an error. I downloaded the last blender version, and when I was trying to export the model, I got an error saying that I couldn't do it.

    I...
Results 1 to 25 of 35
Page 1 of 2 1 2