Lol sorry it was forgotten xD
Here you are: preGSC source
It is not done by a real compiler with lexical-syntax-semantical analysis, I wanted it to be as fast as possible.
Lol sorry it was forgotten xD
Here you are: preGSC source
It is not done by a real compiler with lexical-syntax-semantical analysis, I wanted it to be as fast as possible.
I'll make that public when releasing the newest version soon :)
But also that code will be ugly and shit for an experienced C++ programmer so don't be scared when you see that :D
Okay so now I have extended those preprocessor directives to be more useful, and also added some more things. Changelog:
[+] Preprocessor directives
[+] Inline functions
[+] Foreach
[+] Filled...
No, I thought it is Game SCript (2 letters from SCript :D)
Currently I didn't share the source code yet, but it'll be on GitHub soon :)
Also I'm really a beginner in C++, my programming logic...
You can't check that via script. You can only store in a variable, if you have opened a menu, and clear that if you have closed. But that's really time-consuming I think. In my mod I have stored if...
The set sv_allowDownload "0" that you advice is ONLY a solution in CoD2. In CoD4 if you set sv_allowDownload to 0, then nor wwwDownload will work! So in CoD4 you HAVE TO set allowDownload to 1. If...
I have saved with Photoshop, and it doesn't look that bad:
458
Still not perfect certainly, but I have made this picture with 1152 screen width, and it is still better than yours.
Have you...
No, it's a webpage, on which if you upload the strings of your mod, translators will be able to translate it. And it is probably much easier then sending files to all of em, and if you add 1 new...
I can hardly believe it, but it is working!
Thanks for both of you
*.*
If anyone would have a problem like this, I have solved it this way now: (dvarInt("respawn_x") - o) * (0.05 + (ZOOM * 0.05)).
Sorry for bumping, but maybe it can help to someone:
There is an easier way by execing the "connect 80.69.77.181:28960" command in connect.menu, or in the menu, which is opened immediately after...