for the part where it doesn't disappear on death, if you haven't already figured it out, add something like this:
self thread killBettyOnDeath(betty, jumptrigger, trigger);
self thread...
for the part where it doesn't disappear on death, if you haven't already figured it out, add something like this:
self thread killBettyOnDeath(betty, jumptrigger, trigger);
self thread...
I created the exact same command for my CoD4 mod, heres what I used:
case "admins":
thread checkForAdmins();
break;
Called upon function: