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  1. Replies
    20
    Views
    56,150

    Sprinting with weapon in COD2

    Hi,

    I am currently working on a solutions to achieve the player can sprint with the weapon. It wil NOT need an additional weapon and require libcod (to set player's speed). It will replace the...
  2. Replies
    6
    Views
    9,488

    COD2 Future Warfare Mod

    I want to share my new mod I'm working on. This is just preview. I started working on this about one week ago. So mod will be on server in 2016 when it's finished. This video shows only 10% of mod...
  3. Replies
    44
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    73,517

    i found the error i exported the wrong the ads...

    i found the error i exported the wrong the ads down joints
    now its working
    http://217.172.178.19/Vanfreddy/raygun2_working_animations.mp4
    thank you for sharing
  4. Replies
    9
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    5,958

    hi ya sorry i saw the error but couldnt find a...

    hi
    ya sorry i saw the error but couldnt find a edit button so i hoped u see it.
    u have to change the
    for(i=0;i<level.visibleplaces;i++) to
    for(i=0;i<level.visibleplaces.size;i++)
    and u should...
  5. Replies
    9
    Views
    5,958

    The problem is how you manage your triggers. ...

    The problem is how you manage your triggers.

    level.visibleplaces = getentarray("getseen","targetname"); //If you touch these triggers, you have been "seen"
    level.visibleplaces are multiply...
  6. Replies
    6
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    6,001

    On both the Specular Map and the Cosine Map, you...

    On both the Specular Map and the Cosine Map, you need to change some settings:

    No tile
    Auto Filter needs to be set to bilinear
    Auto Compression needs to be set to DXT5

    I still don't think you...
  7. Thread: Akimbo

    by Ni3ls
    Replies
    5
    Views
    8,695

    This looks awesome! You are getting very skilled...

    This looks awesome! You are getting very skilled in porting weapons :)
  8. Replies
    2
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    4,034

    playerMove(direction)

    Would anyone like to have a function that moves a client based on wasd input?

    For example


    player playerMove("up");
    wait 1;
    player playerMove("down");
    wait 1;
    player playerMove("left");
  9. Replies
    4
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    8,127

    I think the problem is "j_mainroot" bone. When...

    I think the problem is "j_mainroot" bone. When you import a *.tanim file in Maya the "j_mainroot" bone goes to the origin (Translate Z is about 0) and when you try it in cod2 the character is in the...
  10. Replies
    44
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    73,517

    Also Don't drag the .tanims into maya or any...

    Also

    Don't drag the .tanims into maya or any other 3d program that you use. Always import for better results
    and reload the .mb file for each animation
  11. Replies
    44
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    73,517

    Hello ElTitoPricus reporting for duty or...

    Hello
    ElTitoPricus reporting for duty or titopricus or tito :cool:

    Let's start from the top
    I always use these settigns for the conversion of viewmodel xanims

    http://i.imgur.com/J3km7hQ.jpg...
  12. Replies
    44
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    73,517

    I've PMed tito to come here instead. Let's see if...

    I've PMed tito to come here instead. Let's see if he does it
  13. Replies
    44
    Views
    73,517

    If I'm right the guy Tally means is `titopricus`...

    If I'm right the guy Tally means is `titopricus` if you google him then you'll find his youtube, xfire and other accounts where you may be able to reach him.
  14. Replies
    44
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    73,517

    Go to this forum: ...

    Go to this forum:

    http://openwarfaremod.com/owforum/index.php

    Personal Message a guy named Tito - tell him I sent you. He is an expert exporter. Perhaps the best in the community. He will...
  15. Replies
    44
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    73,517

    Surely, usebones should be set to "yes".

    Surely, usebones should be set to "yes".
  16. Replies
    44
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    73,517

    The way I do it for CoD 1 with porting from...

    The way I do it for CoD 1 with porting from CoD4/5+ is I use Lemon/Lime or either XmodelUtils/Xanim Extractor then in Maya fix them and I never used the CoD2/4/5 converter but there was none for CoD1...
  17. Replies
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    73,517

    Actually you have to use the XanimConverter and...

    Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
    In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or...
  18. Replies
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    73,517

    I'm going to do this quick because I am busy...

    I'm going to do this quick because I am busy right now:

    You need a program named "Lemon" from Tom BMX. But he wont let you download it unless you join his forum, so go here:
    ...
  19. Replies
    9
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    8,794

    Got it - it is the 1st download (name "Local...

    Got it - it is the 1st download (name "Local Download") on that page, and it has this info on the modelmismatch.csv file:



    Looking at the info, base_character\base_character.XMODEL_EXPORT is...
  20. Replies
    9
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    8,794

    That's why then. World at War has different bones...

    That's why then. World at War has different bones from COD2. When you run an EXPORT file, particularly an XANIM_EXPORT file or CHARACTER_EXPORT file, the mod tools check against a list of parts...
  21. Replies
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    5,140

    tags are bones. So, any tutorial on boning in...

    tags are bones. So, any tutorial on boning in Maya will help you:

    https://www.youtube.com/watch?v=UwNDoyZbsCQ
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