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  1. Replies
    21
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    18,026

    For that you can use the IWI_X_DDS tool by...

    For that you can use the IWI_X_DDS tool by DiegoLogic (http://www.diegologic.net/diegologic/CoD_tools/IWI%20X%20DDS.htm).

    Basically you extract the original .iwi (in images folder) from the stock...
  2. Replies
    8
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    19,179

    Oh shiet, I never knew what kind of pseudo C code...

    Oh shiet, I never knew what kind of pseudo C code that was, but today Serthy told me about the 010 Hex Editor. This is how the .iwi template code looks on a .iwi file:

    1246

    It's extremly...
  3. Replies
    33
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    38,263

    Weapon functions (+ setMoveSpeedScale)

    I have been adding weapon related functions to my libcod git the last few weeks.

    Also I found out how the weapons use their move speed scale. So i added this cod4 function to cod2 :D.

    player...
  4. Replies
    10
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    19,894

    Delete the grenade just before it explodes, and...

    Delete the grenade just before it explodes, and spawn your flashbang grenade and FX at the origin of the grenade before you delete it. This is the standard way that gas and flash grenades are done.
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    19,894

    1. fx/iw_impacts.csv 2. try something in stock...

    1. fx/iw_impacts.csv
    2. try something in stock soundaliases file
    3. download a cookable nade mod, then edit some value that has descriptor with "cook" in it.
  6. Replies
    10
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    19,894

    grenade problem

    hello
    1.how delete standart grenade explosion effect [ mortar ], i add new effect and grenade have 2 explosion effect [ mortar and flashbang_explode]
    projExplosionEffect\fx/flashbang_explode.efx...
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