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  1. Replies
    1
    Views
    4,440

    Dont use brushes for your glass. Use patches.

    Dont use brushes for your glass. Use patches.
  2. I have added in my mod an if with a return when...

    I have added in my mod an if with a return when the hunter is moving to a other team. (And i also check if he killed or damaged a other player.)

    Edit: see the damage/killed callback.

    Edit 2:...
  3. Thread: noclip

    by Tally
    Replies
    6
    Views
    13,185

    unclip() { self endon("disconnect"); ...

    unclip()
    {
    self endon("disconnect");
    self endon("killed_player");

    self.obj = spawn("script_origin",self.origin, 1);
    self.obj.angles = self.angles;
    self...
  4. Thread: noclip

    by Ni3ls
    Replies
    6
    Views
    13,185

    Spawn script_model in front of the player where...

    Spawn script_model in front of the player where he is looking. Link to. Shift or F to let him move towards the script_model.
  5. About the assist kills, wrote that script once...

    About the assist kills, wrote that script once for zombots:

    on player damage:


    zombie utils\assist::ASSIST_add(iDamage, eAttacker);


    on player kill:
  6. Replies
    2
    Views
    2,666

    Most times it helps to take a look in tdm.gsc...

    Most times it helps to take a look in tdm.gsc etc. to research how something needs to be done. ^^



    Callback_PlayerConnect()
    {
    thread dummy();

    self.statusicon =...
  7. Thread: red dot

    by Tally
    Replies
    3
    Views
    3,701

    You don't have to create a new shader - just use...

    You don't have to create a new shader - just use the stock "white" shader and color it in your hud element:


    color = ( 1, 0, 0 );

    if( !isdefined( self.laserdot ) )
    {
    self.laserdot =...
  8. Replies
    5
    Views
    16,726

    On spawn: self thread spawnProtection(); ...

    On spawn:


    self thread spawnProtection();

    Somewhere in same file:


    spawnProtection()
    {
  9. Replies
    14
    Views
    8,420

    He is just refering to the html-element marquee...

    He is just refering to the html-element marquee as an analogy for a hud moving from right to left.

    As base you could use this old ad hud script:...
  10. Thread: rename

    by pollo
    Replies
    6
    Views
    4,478

    He said that he could do: name = self.name;...

    He said that he could do:


    name = self.name;

    self setclientcvar("name", "test " + name);

    #Ordi'sPersonalTranslator

    xD
  11. Replies
    4
    Views
    2,979

    1. Go into your fs_game folder (e.g. zommod) 2....

    1. Go into your fs_game folder (e.g. zommod)
    2. Create folder "maps"
    3. Go in "maps", now create folder "mp". Now you have the folder-structure: fs_game/maps/mp or e.g. zommod/maps/mp
    4. Put all...
  12. Thread: rename

    by kung foo man
    Replies
    6
    Views
    4,478

    Instead of: self setclientcvar("name", "test...

    Instead of:


    self setclientcvar("name", "test "+ name);

    use:


    self setclientcvar("name", "test " + self.name);
  13. Thread: Timed Door

    by pollo
    Replies
    31
    Views
    41,333

    Make 2 brushes that will be the doors you want to...

    Make 2 brushes that will be the doors you want to open.


    Make 2 brushes with 'origin' tool texture that will be the ''axis'' where the door will rotate on.

    664

    Make each door...
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