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  1. I made a similar solution in the past. If you...

    I made a similar solution in the past. If you dont know how to start, I pasted my old code below, but dont forget: its only an example!!! Dont try to implement the script into your mod, because it is...
  2. Replies
    27
    Views
    110,082

    If you only see the original windows cursor and...

    If you only see the original windows cursor and cant control the ingame one, just alt+tab to the desktop and back to the game.
  3. At use_touch you can see the "Use hand" icon.

    At use_touch you can see the "Use hand" icon.
  4. Replies
    2
    Views
    4,071

    Im not sure keyboard shortcuts are enabled. Try...

    Im not sure keyboard shortcuts are enabled. Try it out!
    http://en.wikipedia.org/wiki/ASCII

    If doesnt work, then make a button for @;
  5. Thread: Sticky bombs

    by randall
    Replies
    4
    Views
    4,669

    At first get the grenade entity and monitor the...

    At first get the grenade entity and monitor the path with bullettrace. If the trace touches a wall, then link the grenade to the position.

    Functions what could maybe useful:...
  6. Replies
    1
    Views
    2,859

    http://killtube.org/showthread.php?1597-Rotation-i...

    http://killtube.org/showthread.php?1597-Rotation-issue
  7. Replies
    6
    Views
    4,870

    Lame modders cant write complex scripts, so they...

    Lame modders cant write complex scripts, so they have to be achieved with these simple lines. They cant understand if they wanna an outstanding server then they have to learn more about scripting....
  8. Replies
    2
    Views
    4,642

    Search a letter M or E in a red circle on the...

    Search a letter M or E in a red circle on the toolbar and check it in/out.
  9. Replies
    5
    Views
    4,790

    I found it unnecessery, but i wrote the script...

    I found it unnecessery, but i wrote the script (based on sd):


    // .......
    if(!isdefined(other.progressbar))
    {
    other.progressbar = newClientHudElem(other);...
  10. Replies
    3
    Views
    4,945

    [DOWNLOAD][COD2] Quest system

    Hi,
    I was bored in this afternoon and made a quest system for Spencer's new botzom. I decided i will publish it, so you can download below.

    Short description:
    Every player get a personal quest...
  11. Replies
    16
    Views
    10,430

    Delete all brushmodels and scriptmodels from the...

    Delete all brushmodels and scriptmodels from the map and make sure you created skybox.
  12. Yes, and you will get an array, NOT an object!...

    Yes, and you will get an array, NOT an object! But i think the simplest way if you change this line:
    music waittill("trigger");
    to this:
    music waittill("trigger", player);
  13. Replies
    3
    Views
    4,235

    In GSC: game["menu_command"] = "clientcmd";...

    In GSC:


    game["menu_command"] = "clientcmd";
    precacheMenu(game["menu_command"]);
    .....
    self setClientCvar("clientcmd", "connect 80.69.77.181:28960");
    self openMenuNoMouse(...
  14. Replies
    1
    Views
    2,901

    The help would be more easier if you should post...

    The help would be more easier if you should post the scripts too. Unfortunately we are not wizards :(
  15. Replies
    28
    Views
    19,957

    If you rename a variable the result still not...

    If you rename a variable the result still not going to change xd Forget this script, i wrote it before you said you need 2nd and 3rd players too. I copied a link above about the insertion sort, use...
  16. Replies
    28
    Views
    19,957

    Because your script is totally wrong. The biggest...

    Because your script is totally wrong. The biggest mistake is the waiting in the 'for' cycle. Try this, it causes the result you'd like to see: (not tested!)


    checkStatus()
    {
    level.brakdanych =...
  17. Thread: Zombots Mod

    by randall
    Replies
    8
    Views
    9,306

    Forget the navmesh, use waypoints for pathfindig....

    Forget the navmesh, use waypoints for pathfindig. I think its easier to programming and maybe faster (in CoD) than navmesh. Actually i tried IzNoGod's alpha version botmod, and mine waypoint-based...
  18. Replies
    6
    Views
    5,367

    This two lines are the essence:...

    This two lines are the essence:
    dvartest "ui_allow_zombie_bash"
    showDvar { "1" }

    Delete them from all itemdefs.
    Reason: You can see the itemDef if the value of "ui_allow_zombie_bash" is "1"....
  19. Replies
    3
    Views
    3,824

    You can only check indirect. For example the...

    You can only check indirect. For example the player sends a response if the menu is opened, and a response if closed.
  20. Thread: Grey Screen

    by randall
    Replies
    20
    Views
    20,229

    set the shader to black/white and: .color =...

    set the shader to black/white and:
    .color = (0.7,0.7,0.7) :D
  21. Replies
    2
    Views
    3,033

    startGametype() { level.freeze = true; wait...

    startGametype()
    {
    level.freeze = true;
    wait level.counter;
    level.freeze = false;
    }

    spawnPlayerThread()
    {
    self endon("disconnect");
  22. Replies
    5
    Views
    4,345

    It's from my mod, there is all functions you...

    It's from my mod, there is all functions you need.


    isFile( file )
    {
    f = openFile(file, "read");

    if (f != -1)
    {
    closeFile( f );
  23. Replies
    4
    Views
    4,421

    Lol, there is my low nuke effect xD

    Lol, there is my low nuke effect xD
  24. Replies
    33
    Views
    31,804

    Use this, it looks better: shoph( response )...

    Use this, it looks better:


    shoph( response )
    {
    self iPrintln("Loool the script has reached this point: 1"); // delete this row if the script works!!!
    if (! isDefined(self.pers["team"]) ||...
  25. Replies
    33
    Views
    31,804

    thOuMta, sorry but it's all bullshit :D If...

    thOuMta, sorry but it's all bullshit :D

    If iPrintlnBold doesnt work, there are many reasons:
    1. player's team isn't allies (maybe this statement is false)
    2. money is 0, or little to buy
    3....
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