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  1. Replies
    3
    Views
    14,684

    If not, you might wanna add it to the list of...

    If not, you might wanna add it to the list of "dont use that new fancy input method for this" - list: https://support.microsoft.com/kb/2908279
  2. Thread: Serthy!!

    by php
    Replies
    1
    Views
    3,444

    Pretty sure this should be a private message.

    Pretty sure this should be a private message.
  3. Thread: Custom sounds?

    by Mitch
    Replies
    3
    Views
    6,058

    trigger PlaySound("custom_sound"); For more...

    trigger PlaySound("custom_sound");

    For more information see the documentation: http://znation.nl/cod4script/playsound.htm

    soundaliases\mp_mapname.csv
    ...
  4. Thread: Timed Door

    by pollo
    Replies
    31
    Views
    43,976

    Make 2 brushes that will be the doors you want to...

    Make 2 brushes that will be the doors you want to open.


    Make 2 brushes with 'origin' tool texture that will be the ''axis'' where the door will rotate on.

    664

    Make each door...
  5. Thread: Help with wall!

    by Ni3ls
    Replies
    14
    Views
    15,091

    Check your Filters. Press F

    Check your Filters. Press F
  6. Thread: Help with wall!

    by Ni3ls
    Replies
    14
    Views
    15,091

    Yeah if that's the name ;)

    Yeah if that's the name ;)
  7. Thread: Help with wall!

    by Ni3ls
    Replies
    14
    Views
    15,091

    Make a caulk wall. Select 1 side and make it...

    Make a caulk wall. Select 1 side and make it player_clip. ( Bullets can go trough) and the other side full clip or some other texture. So from that other side you can't shoot or walk through
  8. Thread: Help with wall!

    by Mitch
    Replies
    14
    Views
    15,091

    643 645 644

    643
    645
    644
  9. Replies
    13
    Views
    51,886

    Sticky: [VIDEO] rotating brushmodels

    http://www.youtube.com/watch?v=--chMi15m9k&hd=1

    direct-link: http://www.youtube.com/watch?v=--chMi15m9k&hd=1

    Just made this! Its my first video. The quality COULD be better, but everything is...
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