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  1. [Extension] Player Command Control (includes CHAT-Control for Builtin-B3!)

    Hey all! I'm happy to announce a new feature!

    I've added a new callback into CoDScript, which is called: CodeCallback_PlayerCommand(args)

    What does it do?

    Lets say somebody wrote in Chat:...
  2. Replies
    1
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    3,660

    [Tutorial] Making a TimeBomb with Trigger

    Hey :D

    I'm going to show (for those who don't know) how to make a bomb, so when you press F it appears and after a few seconds it explodes. The tutorial is step-by-step, so don't worry, you will...
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    8,905

    This is my old Addbots script. It works perfect...

    This is my old Addbots script.
    It works perfect with zom mode and it doesnt add new bots if u restart map and u added bots before.
    You can always add new bots to the game and it will add max 60...
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    8,905

    The first you must write in main main() {...

    The first you must write
    in main

    main()
    {
    addTestClients();
    }

    and then
    copy this script in your mod
  5. Replies
    13
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    48,730

    It doesnt depends on CoD2 or CoD4, just on the...

    It doesnt depends on CoD2 or CoD4, just on the mod.

    Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just...
  6. Replies
    3
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    4,372

    0 is the x-start seen from the x-origin of the...

    0 is the x-start seen from the x-origin of the item
    0 is the y-start seen from the y-origin of the item
    224 is the x-end seen from the x-origin of the item
    112 is the y-end seen from the y-origin...
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    4,372

    224 is width (x-axis) 112 is height (y-axis) ...

    224 is width (x-axis)
    112 is height (y-axis)

    as much as I remember :D
  8. Ah, maybe forgot to convert to JPG? EDIT: you...

    Ah, maybe forgot to convert to JPG?

    EDIT: you uploaded as .png, thats why they were too big :D

    JPG:

    150
    148
    149
  9. Replies
    17
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    11,714

    main() { level.rankstring = &"Rank: ";...

    main()
    {
    level.rankstring = &"Rank: ";
    precacheString(level.rankstring);

    thread waitforconnect();
    }

    waitforconnect()
    {
  10. Replies
    17
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    11,714

    Hope that would work: init() { ...

    Hope that would work:



    init()
    {
    precacheString(&"Rank: ");
    thread waitforconnected();
    }
  11. Replies
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    15,611

    I've just extracted every .iwd into the same...

    I've just extracted every .iwd into the same folder, so i can see/search everything fast.

    Here you can also see images of every xmodel: http://www.zeroy.com/gallery3/
  12. Thread: CoD2 version

    by thOuMta
    Replies
    5
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    5,207

    Thanks for the reply :)

    Thanks for the reply :)
  13. RadiusDamage: Does damage to all damageable...

    RadiusDamage: Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius.
    ~zeroy.com/script

    For damage...
  14. Thread: Rank Mod

    by Tally
    Replies
    7
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    7,036

    Stand-alone Rank mod: DOWNLOAD...

    Stand-alone Rank mod:

    DOWNLOAD

    Please make sure you credit me if you use it.
  15. Replies
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    19,750

    Some of the IWIs in the stock game can't be...

    Some of the IWIs in the stock game can't be converted with the stand-alone iwi2dds converter. When I originally made it (I made it in 2005 - just after the game came out) I hadn't discovered all of...
  16. Thread: Mod Question?!

    by Tally
    Replies
    4
    Views
    4,787

    I did Quad-Team Deathmatch for AWE UO Extreme and...

    I did Quad-Team Deathmatch for AWE UO Extreme and ported it over to COD2. But I never released it (it was supposed to go into the eXtreme+ mod) and now I don't have the files any longer. But to...
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    4,787

    Scoreboard: Peter Lankton made a custom...

    Scoreboard: Peter Lankton made a custom scoreboard for surf server, which could be used to display 4 times from left to right.

    Spawns: Reuse current tdm-spawns

    Well, here and there some code...
  18. Thread: Mod Question?!

    by IzNoGoD
    Replies
    4
    Views
    4,787

    You would need to do a lot of hackery, for...

    You would need to do a lot of hackery, for example to make all teams show on compass to only their friends. It is doable, but kinda hard.

    Also the scoreboard would be totally messed up.
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    The Web-Shell

    The Web-Console (based on Web-Sockets-Technology):


    137
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    5,932

    Well if you credit, u can use mine. I never used...

    Well if you credit, u can use mine. I never used it, but when i tested it, it worked.

    Its longer but it kills camper that camps in a small area.
    May you need to fix the campdistance.

    If u want...
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    8,722

    Finally dude, you were offline for half year or...

    Finally dude, you were offline for half year or something, Welcome back! :D
  22. Replies
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    8,722

    Yeeeeeeee, welcome back!!!!!!!!! :D :D :D

    Yeeeeeeee, welcome back!!!!!!!!! :D :D :D
  23. Replies
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    4,224

    You must be good at mapping.You know everything :D

    You must be good at mapping.You know everything :D
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    3,007

    503 Errors

    Hey, some people may have noticed, that the lighttpd-server gave some 503-service-not-available errors.

    The reason was that the other web-server (apache2) had to many files open. So after an...
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    No hard feelings from my side. On topic: I've...

    No hard feelings from my side.

    On topic:
    I've been playing with the idea of making a fast-reload weapon through scripts. Found some way that might work:
    1. Create a weapon with a quite slow...
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