Is this thing threaded?
Why do you need the wait in a pre-game thing? Just resettimeout;
Is this thing threaded?
Why do you need the wait in a pre-game thing? Just resettimeout;
with javascript, i think: no way
make client interface with HTML+javascript (ajax etc.), but server info from PHP, PERL etc.
PHP Example:
<?php
/* if static */
$ip = 'your ip';
$port =...
I found this in my backups. I don't have the required server cfg for this version.
You need at least this:
set g_gametype stop
I did found a cfg for a older version. I'm not sure if this one...
When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):
trace = bulletTrace( start , end , true , attacker );
if( !isDefined(...
If I am doing the visual overview correctly it looks like it should be something slightly above radiant 72 units, asserting that one smallest grid box is 2 radiant units.
1379
One inch is 2.54 cm, 183.60 cm / 2.54 = ~72.28 inches
Also this might help you:
https://github.com/kungfooman/cod2_std/blob/master/utils.gsc#L184
getRealEye()
{
Maybe bad idea, but for "console: my message :3" this:
Cmd_ExecuteString("say "+self.name+" welcome to the server!");
I use this for showing rcon status without leaking the rcon password:
self connectionlessPacket("rcon " + getcvar("rcon_password") + " status");
Note: apparently disabled and marked for rewrite...
functions.hpp
typedef void (*G_LogPrintf_t)(const char *fmt, ...);
#if COD_VERSION == COD2_1_0
static const G_LogPrintf_t G_LogPrintf = (G_LogPrintf_t)0x08107502;
#elif COD_VERSION ==...
http://killtube.org/showthread.php?2679
There's libcod function that you cast on a player.
Example:
player printOutOfBand("print\nHELLO PLAYER CONSOLE!!!\n");
It's in voron's version.
Do this thing.
There's no wait in your loop.
Put an iprintlnbold at connect
iprintlnbold("Don't fucking curse on this fucking server you fuckface");
> ppl w1ll pr0bably just us3 othr w0rds like sndngr tho
Judging by ctf's code (which you could've read yourself also):
attachFlag()
{
if(isdefined(self.flagAttached))
return;
if(self.pers["team"] == "allies")
flagModel =...
Look in the weapons/mp grenade_* weapon files and search cookOffHold\0\, just set it to 1, IIRC that enables the cooking
If you wan't to access the cook time programmatically, you can use vorons...
It can be set in the weaponfiles iwd/weapons/mp/grenade_mp
If you modify weaponfiles yourself, the client has to download this file (not a serverside change)
i have a idea but we must end the world (so you don't have to ban this player anymore) :D how can we do that
ot: seriously does no one know how to search anymore?...
Precache the menus
Check the client's console. probably faulty .menu file.
Ill write you a pickup script for 20 euros
I'll even make it compatible with libcod.
If you want I can even livestream the entire coding process so you can see that I'm not re-using any old...
remove the "" around j in if(getCvar("spec") == "j"), use getcvarint() instead of getcvar
https://killtube.org/showthread.php?2293-Binding-custom-keys-to-perform-action&p=12535&viewfull=1#post12535