I have some sad news. I just heard that Stauffi has died. RIP mate!
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg
I dont know...
I have some sad news. I just heard that Stauffi has died. RIP mate!
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg
I dont know...
Yo all :D
Took me some time to implement this:
731
The Winding generation is basically from the original Radiant code, converted to C#. Basically it's very simple now to export .map's, but I...
Unity3D needs at some point the raw RGBA data ^^
I found a good DevIL C# wrapper and it works perfect so far :)
public Texture2D LoadImageFromData(byte[] imageData)
{
...
Hey Serthy, sorry for late respone, I didn't see your answer in the other thread for some reason. :D
I tried to port your code to C# and it works so far, but I wonder how to "read the pixels" now,...
Made my day. ;)
10characters
OVH VPS Classic 3
Price: 9,9 EUR
Cores: 3
RAM: 4
HDD: 50 GB
+anty ddos, no traffic
pls use SEARCH function sometimes..
http://killtube.org/showthread.php?1702-key-on-keyboard
mod edit: changed size from 7 to 10
http://cod1.eu/img/tutorial_1/12;05;04 29-05-2014.png
Make sure you check all the sides, e.g top, right.
Rigging
As for the advanced maya user they would probaby know how to rig it.
...
https://www.youtube.com/watch?v=AGQWCVhTV30
I use playfxontag :D
690
(ten chars)
Hey all,
since there is a new bug in OpenSSL, every linux admin should update their root.
For Debian Wheezy, this did the job:
apt-get update
apt-get install openssl
Your fears in honor, but this "possibility" exists for a long time and not only CoD1, also CoD2 and CoD4. Is something more secure, because less people know about it, though others exploit it...
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Hey all,
Just added sprintf into libcod.
Youll have to wait for someone to compile it before you can use it though.
http://cod1.eu/dl/CoD+BSP+Decompiler.7z
setAlive works now like this
model setAlive(1);
In order for this to work you need a high collision model:
670
This should work:
level.rank[0] = 0;
max_rank = 20;
for(i = 1; i <= max_rank; i++)
{
level.rank[i] = level.rank[i-1] + 50*i
}
Hey all,
I finally got around to add the native script functions from Richard and merged all changes of Mitch.
Download: http://killtube.org/downloads/libcod/2014_03_08/
List of new...
I found a better way to detect fake clients. It also uses last msg but also the last connect time.
The fake clients only connect to the server and nothing else. So after they connect the lastmsg...
just chilling with kung when we figured out we are magic bridgebuilders wow mage such magic very wow :eek:
maybe we are the bridge between the spirit world and the real world, maybe i'm.. the...
in IDA you search for sv_maxRate. When the search is done you will find something like this:
654
The 40h says that the max value of sv_maxclients is 64.
Now switch to hex view and click on the...
1. a "node" is a point in a map which AI can intersect with. In COD terms it is a spawn_struct which an AI will follow.
2. If I take your meaning correctly, you are asking how to check which node...
setAlive: http://killtube.org/downloads/libcod/std/entity.gsc
astar
switch (function)
{
#if COMPILE_PLAYER == 1
case 0: return gsc_player_velocity_set(); // todo: stackGetParamVector...