@michelboonstra see your pm inbox.
@michelboonstra see your pm inbox.
you can use my scrip
it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )
save the following code in a file call it kspree.gsc put it in your maps/mp ...
You're going to need a bit of code inside the spawnplayer() too, to reset the killstreak counter upon respawn. (thats the lazy way, the better way would be to put it in playerkilled, spawnspectator...
try
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
...