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  1. Replies
    39
    Views
    174,191

    Step 3: Installing CoD2 Installing cod2 is as...

    Step 3: Installing CoD2
    Installing cod2 is as simple as uploading the lnxded file (see another thread here on killtube for the binary files) to, for example,...
  2. Replies
    9
    Views
    32,876

    CoD2 Endmap Vote

    Hey there,

    I would like to share my nextmap vote system, you can freely use or modify it just use credit. You can watch a demo here:
    https://www.youtube.com/watch?v=11bpcAUq87Q&hd=1


    You can...
  3. Thread: CoD GSC Archive

    by serthy
    Replies
    3
    Views
    20,011

    CoD GSC Archive

    Hey,
    here are all the available gsc files from the Call of Duty games.
    Do not wonder, sometimes their scripts are more than horrible.

    Click me

    CoD1
    CoD1-UO
    CoD2
    CoD4-MW1
  4. Replies
    2
    Views
    3,364

    molen() { trig = getent("trigger_windmolen",...

    molen()
    {
    trig = getent("trigger_windmolen", "targetname");

    while(1)
    {
    trig waittill ("trigger",user);
    rotate_obj = getentarray("windmolen","targetname");
    ...
  5. Thread: animation

    by Mitch
    Replies
    6
    Views
    6,910

    To clarify setAlive requires libcod and a model...

    To clarify setAlive requires libcod and a model with a high lod collision.
  6. Thread: Wall-of-shame

    by IzNoGoD
    Replies
    13
    Views
    70,964

    Sticky: 10characters

    10characters
  7. Thread: animation

    by malyczolg
    Replies
    6
    Views
    6,910

    animation

    hello how make walking animations for zombie bots?


    https://www.youtube.com/watch?v=7OduBuEZJ_o&feature=youtu.be
  8. Replies
    6
    Views
    25,852

    COD2 Modern Weapons

    Hello , I'm new here and i think i share my works :D
    https://www.youtube.com/user/jonnyhoek <- this is my youtube chanel and here found my work's with video
    Example...
  9. Replies
    6
    Views
    7,509

    https://www.youtube.com/watch?v=AGQWCVhTV30 I...

    https://www.youtube.com/watch?v=AGQWCVhTV30
    I use playfxontag :D
  10. Replies
    26
    Views
    29,380

    Replicating the binoculars bug?

    Is it possible to replicate the binoculars bug that forces you to change whoever you're spectating?

    I'm not sure exactly what causes the bug so I don't know how to replicate it.

    I'm trying to...
  11. Replies
    5
    Views
    6,042

    In the default zombie mod you have got a cvar for...

    In the default zombie mod you have got a cvar for it. But it requires scr_zom_lastManStanding to be 0.



    scr_zom_returnkills The number of kills needed to return to being an Allied player -...
  12. Replies
    5
    Views
    6,042

    Somewhere at playerkilled.. Attacker thread...

    Somewhere at playerkilled..


    Attacker thread CheckValue();

    Put this somewhere in gametype.


    checkValue()
    {
  13. Replies
    17
    Views
    15,290

    Ok, I spent a little bit of time on it and the...

    Ok, I spent a little bit of time on it and the double entries is caused the way the menu was being monitored - it was basically looping twice for every response. I couldn't figure out why it was...
  14. Replies
    1
    Views
    3,245

    1. a "node" is a point in a map which AI can...

    1. a "node" is a point in a map which AI can intersect with. In COD terms it is a spawn_struct which an AI will follow.

    2. If I take your meaning correctly, you are asking how to check which node...
  15. Replies
    3
    Views
    3,913

    Yea, you can just write on top of...

    Yea, you can just write on top of Callback_PlayerDamage:



    if (sMeansOfDeath == "MOD_FALLING")
    return;
  16. Replies
    2
    Views
    3,470

    http://static4.fjcdn.com/comments/Somebody+call+th...

    http://static4.fjcdn.com/comments/Somebody+call+the+sWAT+team+someone+just+broke+the+law+_ee96a5b72089d1478b85c02ec7d1451b.jpg
    http://s3.amazonaws.com/rapgenius/my-mind-is-full-of-fuck.jpg
  17. Replies
    32
    Views
    143,454

    Sticky: [Nazi]Survival, CoD2 v1.0. The strongest will survive...

    My serwer has offer:

    - The unique atmosphere of the game.
    - Only 9MB download (can download from the internet)
    - Weapons can be bought, are placed on the walls.
    - The rank that will allow you...
  18. Replies
    3
    Views
    14,201

    [CoD2][Standalone] Progress bar

    blanco\_progress.gsc


    ////////////////////////
    // Scripted by BlancO //
    // For killtube.org //
    // 23.09.2013 //
    ////////////////////////

    main()
  19. Replies
    20
    Views
    23,703

    [Tutorial] How to make models in Call of Duty 2

    Hello Guys!

    Here is a new Thread about Modelling.

    I want to show you how you can make your own models in Call of Duty 2!

    For that tutorial, you will need some specially programs.

    1. CoD2...
  20. Replies
    8
    Views
    19,516

    Sticky: [DOWNLOAD] [CoD2] Basetdm-Mod

    Hey all, this is my old BaseTDM mod (which never attracted a lot of players unfortunately). Though the idea is still brand new to CoD2 / CoD4. Maybe somebody wants to use it and make e.g. a zombie...
  21. Replies
    2
    Views
    26,287

    CRASH THE BRIDGE

    Hey Guys,
    I working on a new big Project for Killtube Portal.
    ( In Minecraft Style )

    Story:
    You've come to the wrong people and you have to destroy the bridge now "KilltubBridge".
    But you are ...
  22. Replies
    15
    Views
    8,242

    example: Redirect a player to save his stuff: ...

    example:
    Redirect a player to save his stuff:


    self path\save::save();


    Save player stats:
  23. Replies
    6
    Views
    4,736

    setHintString() doesnt work on spawned entities....

    setHintString() doesnt work on spawned entities. So you need to do it manual:



    displayHintString(hintstring, entity)
    {
    player = self;

    if ( ! isDefined(player))
    return;
  24. Replies
    6
    Views
    4,736

    Add under the "precacheModel" ...

    Add under the "precacheModel"

    precacheString(&"Press F to buy teddy");

    Then just add at the HintString

    teddy setHintString(&"Press F to buy teddy");
  25. Thread: Radiant keys

    by pollo
    Replies
    6
    Views
    8,480

    Open iw_07.iwd (i think is that) and look for...

    Open iw_07.iwd (i think is that) and look for radiant keys (commands and so on)

    If you need help about something feel free to contact me ^^
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