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  1. Thread: welcome script

    by Tally
    Replies
    7
    Views
    24,715

    Callback_PlayerConnect() { .... self...

    Callback_PlayerConnect()
    {
    ....
    self setClientCvar("g_scriptMainMenu", scriptMainMenu);

    self.message_done = undefined;

    self thread welcomeMessage();
    }
  2. Thread: [cod2] Shader

    by Tally
    Replies
    8
    Views
    6,382

    Which is exactly what I just said above. So,...

    Which is exactly what I just said above. So, thanks for repeating exactly what I just said. Such repetition is really valuable!
  3. Thread: [cod2] Shader

    by Tally
    Replies
    8
    Views
    6,382

    That is not what you showed in your first post....

    That is not what you showed in your first post. There, you showed the built-in obituary notice with weapon icon. That is not done with a hud element. It is hard-coded into the COD engine and cannot...
  4. Thread: [cod2] Shader

    by Tally
    Replies
    8
    Views
    6,382

    In the weapon file, find and edit Flipkillicon...

    In the weapon file, find and edit Flipkillicon setting to 1:

    1522
  5. Replies
    11
    Views
    13,530

    LOL, LOL, LOL Thank you for that, brother. It...

    LOL, LOL, LOL

    Thank you for that, brother. It made me laugh at a time when I really needed it.
  6. Replies
    7
    Views
    22,421

    I've just come back from a party and I am...

    I've just come back from a party and I am absolutely hammered atm (i.e. for all you non-Brits that expression means I am very drunk), so can't think very clearly right now. But a provisional solution...
  7. Replies
    3
    Views
    5,829

    See the attachment. I have included the DDS...

    See the attachment.

    I have included the DDS file, the .PSD file, and a converted IWI file.

    When making an image for Call of Duty, you must have a solid color background. To see the actual...
  8. Replies
    5
    Views
    18,922

    damage\100 That should kill with one shot. If...

    damage\100

    That should kill with one shot. If not, try raising it higher.
  9. I said leave it blank. That is, nothing at all....

    I said leave it blank. That is, nothing at all. no reference to any images.
  10. In the weapon file, delete the entry for...

    In the weapon file, delete the entry for reticleSide. Leaving it blank will remove the crosshair.
  11. Replies
    14
    Views
    22,607

    Yeah, I thought so, there is an error in your...

    Yeah, I thought so, there is an error in your config file:


    sv_allowDownload "1"

    And a minor error in your HTTP address:


    sv_wwwBaseURL "http://80.211.219.240/cod2/"
  12. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    1. Download the attachment. 2. Open the zip...

    1. Download the attachment.

    2. Open the zip file and move landmines.cfg to your server

    3. At the bottom of your server's main config file (i.e. the one which controls your map rotation, ect),...
  13. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    Here you go - complete mod with fix:

    Here you go - complete mod with fix:
  14. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    Yep, there was a bug. I forgot to reset the total...

    Yep, there was a bug. I forgot to reset the total team landmines allowed each time a player dies. This fixes it:

    Please edit _landmines.gsc:


    deleteLandmines()
    {
    for( i=0; i <...
  15. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    Okay, second version with Gold SVT 40 Sniper...

    Okay, second version with Gold SVT 40 Sniper added with sniper zoom:



    NOTES:

    1. I added some code to delete all landmines planted by a player when they either switch to another pistol than...
  16. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    As the mod stands, you can't really add anymore...

    As the mod stands, you can't really add anymore weapons. There are currently 51 weapons precached. This means you are well over the 48 recommended allowance.

    What you could do is to reduce the...
  17. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    Okay, here it is: I will delete this link...

    Okay, here it is:



    I will delete this link as soon as you have downloaded it.

    NOTES:

    1. Only players with the P38 get 10 mines.
  18. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    I've got a bit of time today, and am currently...

    I've got a bit of time today, and am currently working on it. I hope to have it finished by the end of the day.

    Sorry for the delay.
  19. Thread: TELLERMINE Mod

    by Tally
    Replies
    56
    Views
    89,148

    I don't have time right now, as I'm very busy...

    I don't have time right now, as I'm very busy with work. But I will take a look at putting in my landmine script for you at the weekend.
  20. Thread: KNIFE MOD

    by Tally
    Replies
    21
    Views
    23,592

    Here you go: DOWNLOAD...

    Here you go:

    DOWNLOAD

    Everything you asked me to do is now working.

    1. There are lots, and lots, of soundalias errors. You need to go through all the soundalias files and delete all the...
  21. Thread: KNIFE MOD

    by Tally
    Replies
    21
    Views
    23,592

    Please see attachment. 1. If you want to...

    Please see attachment.

    1. If you want to increase the range of the knife's kill zone, edit the knife_mp weapon file and adjust the minDamageRange and maxDamageRange values. They are currently set...
  22. Replies
    5
    Views
    4,380

    If this is for COD2, you can only precache a...

    If this is for COD2, you can only precache a total of 8 statusicons.
  23. Replies
    38
    Views
    29,432

    I found a problem - the MG42 is missing xmodels....

    I found a problem - the MG42 is missing xmodels. You get the default horse xmodel. No idea how this happened. One minute it was fine; the next, it was broken.

    I'm just fixing it now, and I'll...
  24. Replies
    38
    Views
    29,432

    The AWE code was broken. You aren't supposed to...

    The AWE code was broken. You aren't supposed to stand there with a turret gun in your hands, and have a turret on the floor. That isn't deploying your weapon, that's spawning another new weapon on...
  25. Replies
    38
    Views
    29,432

    Okay, here it is. Please get the download from...

    Okay, here it is. Please get the download from here: DOWNLOAD

    Some notes:

    1. I did not mess too much with the menus. In my opinion, they are a mess, but it would take a long time to sort them...
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