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  1. Thread: RIP STAUFFI

    by Ni3ls
    Replies
    7
    Views
    7,746

    RIP STAUFFI

    I have some sad news. I just heard that Stauffi has died. RIP mate!
    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg

    I dont know...
  2. D3DBSP TriangleSoup and Brush generation in Unity3D

    Yo all :D

    Took me some time to implement this:

    731

    The Winding generation is basically from the original Radiant code, converted to C#. Basically it's very simple now to export .map's, but I...
  3. Replies
    8
    Views
    20,121

    Unity3D needs at some point the raw RGBA data ^^...

    Unity3D needs at some point the raw RGBA data ^^

    I found a good DevIL C# wrapper and it works perfect so far :)



    public Texture2D LoadImageFromData(byte[] imageData)
    {
    ...
  4. Replies
    8
    Views
    20,121

    Hey Serthy, sorry for late respone, I didn't see...

    Hey Serthy, sorry for late respone, I didn't see your answer in the other thread for some reason. :D

    I tried to port your code to C# and it works so far, but I wonder how to "read the pixels" now,...
  5. Thread: Wall-of-shame

    by RobsoN
    Replies
    13
    Views
    69,502

    Sticky: Made my day. ;)

    Made my day. ;)
  6. Thread: Wall-of-shame

    by IzNoGoD
    Replies
    13
    Views
    69,502

    Sticky: 10characters

    10characters
  7. Replies
    11
    Views
    26,392

    OVH VPS Classic 3 Price: 9,9 EUR Cores: 3...

    OVH VPS Classic 3

    Price: 9,9 EUR
    Cores: 3
    RAM: 4
    HDD: 50 GB
    +anty ddos, no traffic
  8. Thread: Cod2 fonction

    by RobsoN
    Replies
    1
    Views
    17,744

    pls use SEARCH function sometimes.. ...

    pls use SEARCH function sometimes..

    http://killtube.org/showthread.php?1702-key-on-keyboard

    mod edit: changed size from 7 to 10
  9. [COD1] Import any playermodel [COD2/4/5/6/BO/BO2/GHOSTS]

    http://cod1.eu/img/tutorial_1/12;05;04 29-05-2014.png

    Make sure you check all the sides, e.g top, right.

    Rigging

    As for the advanced maya user they would probaby know how to rig it.
    ...
  10. Replies
    6
    Views
    7,411

    https://www.youtube.com/watch?v=AGQWCVhTV30 I...

    https://www.youtube.com/watch?v=AGQWCVhTV30
    I use playfxontag :D
  11. Thread: preGSC

    by kung foo man
    Replies
    19
    Views
    16,868

    690 (ten chars)

    690
    (ten chars)
  12. Replies
    1
    Views
    20,144

    OpenSSL Heartbleed Update

    Hey all,

    since there is a new bug in OpenSSL, every linux admin should update their root.

    For Debian Wheezy, this did the job:



    apt-get update
    apt-get install openssl
  13. Replies
    14
    Views
    15,088

    Your fears in honor, but this "possibility"...

    Your fears in honor, but this "possibility" exists for a long time and not only CoD1, also CoD2 and CoD4. Is something more secure, because less people know about it, though others exploit it...
  14. Thread: because i can

    by php
    Replies
    14
    Views
    15,088

    -

    -
  15. Thread: because i can

    by php
    Replies
    14
    Views
    15,088

    because i can

    -
  16. Replies
    2
    Views
    4,023

    sprintf in libcod

    Hey all,

    Just added sprintf into libcod.

    Youll have to wait for someone to compile it before you can use it though.
  17. Thread: d3dbsp to radiant

    by php
    Replies
    40
    Views
    222,170

    http://cod1.eu/dl/CoD+BSP+Decompiler.7z

    http://cod1.eu/dl/CoD+BSP+Decompiler.7z
  18. Replies
    3
    Views
    6,637

    setAlive works now like this model...

    setAlive works now like this


    model setAlive(1);


    In order for this to work you need a high collision model:
    670
  19. Replies
    3
    Views
    3,874

    This should work: level.rank[0] = 0;...

    This should work:


    level.rank[0] = 0;
    max_rank = 20;

    for(i = 1; i <= max_rank; i++)
    {
    level.rank[i] = level.rank[i-1] + 50*i
    }
  20. Replies
    1
    Views
    4,213

    Version 2014.03.08

    Hey all,

    I finally got around to add the native script functions from Richard and merged all changes of Mitch.

    Download: http://killtube.org/downloads/libcod/2014_03_08/

    List of new...
  21. Replies
    27
    Views
    53,740

    I found a better way to detect fake clients. It...

    I found a better way to detect fake clients. It also uses last msg but also the last connect time.
    The fake clients only connect to the server and nothing else. So after they connect the lastmsg...
  22. Replies
    13
    Views
    14,611

    magic bridgebuilders

    just chilling with kung when we figured out we are magic bridgebuilders wow mage such magic very wow :eek:

    maybe we are the bridge between the spirit world and the real world, maybe i'm.. the...
  23. Replies
    27
    Views
    45,503

    in IDA you search for sv_maxRate. When the search...

    in IDA you search for sv_maxRate. When the search is done you will find something like this:
    654
    The 40h says that the max value of sv_maxclients is 64.

    Now switch to hex view and click on the...
  24. Replies
    1
    Views
    3,208

    1. a "node" is a point in a map which AI can...

    1. a "node" is a point in a map which AI can intersect with. In COD terms it is a spawn_struct which an AI will follow.

    2. If I take your meaning correctly, you are asking how to check which node...
  25. Replies
    3
    Views
    6,637

    setAlive:...

    setAlive: http://killtube.org/downloads/libcod/std/entity.gsc

    astar


    switch (function)
    {
    #if COMPILE_PLAYER == 1
    case 0: return gsc_player_velocity_set(); // todo: stackGetParamVector...
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