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  • maxdamage99's Avatar
    Yesterday, 07:59
    maxdamage99 replied to a thread Self itempickup in Scripting
    if I understand you correctly, do you want to prohibit the raising of weapons when you are invisible?!:p self setmodel("invis"); self...
    1 replies | 93 view(s)
  • maxdamage99's Avatar
    21st March 2019, 08:37
    maxdamage99 replied to a thread Force player action in libcod
    https://github.com/damage99/libcod/blob/main-branch-damage99/declarations.hpp#L399 or typedef enum { EV_NONE = 0, EV_FOOTSTEP_RUN_DEFAULT,...
    8 replies | 312 view(s)
  • maxdamage99's Avatar
    20th March 2019, 08:46
    maxdamage99 replied to a thread Force player action in libcod
    Report a specific task p.s: you talk about things in general, you were informed of the general decision (events, clientcmd)
    8 replies | 312 view(s)
  • voron00's Avatar
    19th March 2019, 17:02
    voron00 replied to a thread Force player action in libcod
    You can run some events on a player with G_AddPredictableEvent like stance, shoot, melee etc. but for other than that you have to use clientcmd menu:...
    8 replies | 312 view(s)
  • voron00's Avatar
    19th March 2019, 16:45
    No, every possible button events are already in libcod, and you can also hook F1 and F2 keys via playercommand. But there is some old menu trick, see...
    3 replies | 81 view(s)
  • maxdamage99's Avatar
    12th March 2019, 06:33
    You need "spawn" triggers of start-place and end-place start-place: add timer -> wait time -> suicide (swap team or other) end-place: stop wait...
    2 replies | 1342 view(s)
  • maxdamage99's Avatar
    26th February 2019, 16:55
    Auto-restart after CoD2 engine errors (==== ShutdownGame ====) too or only after CoD2 process crash?
    5 replies | 1397 view(s)
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