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  • maxdamage99's Avatar
    15th October 2017, 11:40
    maxdamage99 replied to a thread Mod protection in Modding
    The client must have on his side the same files as the server. You can confuse files (menus, models, anims, musics etc.) in .iwd, which will...
    8 replies | 162 view(s)
  • voron00's Avatar
    13th October 2017, 20:29
    voron00 replied to a thread Mod protection in Modding
    I don't...exactly understand your question. Again, if you want to protect your iwd contents - there is no way you can do it. If you want to protect...
    8 replies | 162 view(s)
  • voron00's Avatar
    13th October 2017, 20:02
    voron00 replied to a thread Mod protection in Modding
    Hmm..? You got something so cool that is worthy of protection? :p If seriously, there is no way you can protect/encrypt iwd files, you can though...
    8 replies | 162 view(s)
  • maxdamage99's Avatar
    10th October 2017, 15:26
    If send an non-existent or not registered animation to the server - the server crash. This function excludes server crash. For:...
    0 replies | 83 view(s)
  • Paho's Avatar
    8th October 2017, 12:04
    Paho replied to a thread Path on FD in Modding
    chmod 777
    4 replies | 133 view(s)
  • Paho's Avatar
    5th October 2017, 18:30
    Paho replied to a thread Electric fence in Scripting
    Do you have material in .iwd? check work shader from simple script: self.zaebal setShader("electric_screen_01", 640, 480); or replace...
    2 replies | 144 view(s)
  • Paho's Avatar
    5th October 2017, 17:57
    Paho replied to a thread New Map - What do you think? in Mapping
    OldSchool mp_complex by PwN3R:
    10 replies | 270 view(s)
  • maxdamage99's Avatar
    27th September 2017, 15:58
    Guys, i need help for rewrite function of the game to Libcod. /* ORIGINAL: */ void __cdecl sub_8077DBA(int a1, char *a2, int a3) { char *v3;...
    1 replies | 110 view(s)
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