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  • IzNoGoD's Avatar
    16th November 2017, 12:30
    IzNoGoD replied to a thread console print in Scripting
    If you have libcod already, why not go with sendgameservercommand instead of the old executestring?
    13 replies | 444 view(s)
  • IzNoGoD's Avatar
    15th November 2017, 02:57
    IzNoGoD replied to a thread console print in Scripting
    codecallback_playercommand will not show rcon, because you dont need to be on the server to execute rcon commands, so you are not a player.
    13 replies | 444 view(s)
  • IzNoGoD's Avatar
    3rd November 2017, 12:26
    IzNoGoD replied to a thread Loadscreen in Modding
    You either didnt pack the csv file into a iwd at all, or your csv is in the wrong location, or your iwd file is in your main with a name that starts...
    1 replies | 99 view(s)
  • IzNoGoD's Avatar
    31st October 2017, 22:32
    IzNoGoD replied to a thread Fast Download on CoD2 Server! in Main
    He probably created the cod2 folder with no execute bit set on it, so "everyone" couldnt cd into it, and given that his files are now root-owned, it...
    17 replies | 4415 view(s)
  • IzNoGoD's Avatar
    25th October 2017, 00:14
    IzNoGoD replied to a thread setStance() for players in libcod
    Does this one actually force a player to a stance, or does it just call the "gocrouch" thing on a lower level?
    4 replies | 188 view(s)
  • IzNoGoD's Avatar
    23rd October 2017, 23:09
    That doesnt create a material file nor does it support alpha channel iirc. Use the official asset manager from a .dds or .tga image created by for...
    4 replies | 198 view(s)
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About IzNoGoD

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About IzNoGoD


"Does not work" is an error report for a bug between keyboard and chair.

All hail Artie Effem

Sending me a private message makes me want to help you LESS.


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