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  • Viking's Avatar
    22nd March 2019, 15:57
    Viking replied to a thread Force player action in libcod
    Great, thanks for the input guys. I give it a go with the events through G_AddPredictableEvent @iznogod Through the bot movement? Interesting,...
    8 replies | 336 view(s)
  • Viking's Avatar
    20th March 2019, 05:37
    Viking replied to a thread Force player action in libcod
    And how do i call them? Where do I find the BGevent names? Remember that i dont want to do it through the ClientCmd menu.
    8 replies | 336 view(s)
  • Viking's Avatar
    19th March 2019, 17:08
    Viking replied to a thread Force player action in libcod
    Oh great, do you have a list of the working commands maybe?
    8 replies | 336 view(s)
  • Viking's Avatar
    19th March 2019, 17:01
    The menu trick is the way i am doing it right now, but it's like you say. The latency is a pain... Thanks for your fast answer anyways :)
    3 replies | 84 view(s)
  • Viking's Avatar
    19th March 2019, 16:44
    Viking started a thread Force player action in libcod
    Hey, another question. I would like to force the player to perform an action. If possible any of the actions the player can call himself...
    8 replies | 336 view(s)
  • Viking's Avatar
    19th March 2019, 16:30
    Hey guys, is it possible to add a function to libcod which allows the server to detect any player "button press" input? There already are some...
    3 replies | 84 view(s)
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