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  • kung foo man's Avatar
    19th May 2018, 14:00
    I would love to use the latest emscripten version, but their current library_openal.js is fucked up. They have largely rewritten it and ended up...
    0 replies | 32 view(s)
  • kung foo man's Avatar
    18th May 2018, 17:02
    Emscripten is the magic thing that turns the C/C++ files into WebAssembly, but the setup is quite a bit annoying/complicated, made a video for that:
    0 replies | 33 view(s)
  • kung foo man's Avatar
    18th May 2018, 14:40
    kung foo man started a thread What is this? in /b/
    Yo all, I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding...
    0 replies | 41 view(s)
  • Salem75's Avatar
    18th May 2018, 12:17
    Salem75 replied to a thread ADMİN HEADİCON in Scripting
    init() { precachestatusIcon("gnnr_rank_pro_7"); precacheHeadIcon("gnnr_rank_pro_7"); level.vipPlayer = ; ...
    5 replies | 608 view(s)
  • Salem75's Avatar
    17th May 2018, 04:14
    Salem75 replied to a thread ADMİN HEADİCON in Scripting
    You can use that code : Make new file on your mod adm.gsc and put ths : init() { level.vipPlayer = ; level.admPlayer = ; ...
    5 replies | 608 view(s)
  • kung foo man's Avatar
    16th May 2018, 08:00
    If anybody wants to join: https://discord.gg/mqBchQZ Just talk about whatever you want, if it fits on killtube, I can create a forum section and...
    0 replies | 62 view(s)
  • kung foo man's Avatar
    15th May 2018, 07:18
    kung foo man replied to a thread Problem with manymaps in Main
    Basically the only problem is that you end up with a randomMapName.iwd which has no dependencies. You can do this by hand, but you will quickly...
    2 replies | 115 view(s)
  • Salem75's Avatar
    7th May 2018, 17:47
    Salem75 replied to a thread Cod2 Pickup map- entity in Scripting
    Good job ! Thanks for your helping brother .
    11 replies | 515 view(s)
  • Salem75's Avatar
    6th May 2018, 13:26
    Salem75 replied to a thread Cod2 Pickup map- entity in Scripting
    1/I want to pick brush_model entity on map , not on default maps . 2/Nope , It's don't work : ******* script compile error ******* unknown...
    11 replies | 515 view(s)
  • Salem75's Avatar
    6th May 2018, 10:09
    Salem75 replied to a thread Cod2 Pickup map- entity in Scripting
    Ye I tried with if (isDefined(self.pufa) || isDefined(self.pent)) { No error but don't work . -> No error but don't work : vectorScale(...
    11 replies | 515 view(s)
  • Salem75's Avatar
    5th May 2018, 11:21
    Salem75 replied to a thread Cod2 Pickup map- entity in Scripting
    heh , I don't want this i want to update this script only I tried to remade it alone , No error but don't work , And tried again but bad syntax...
    11 replies | 515 view(s)
  • kung foo man's Avatar
    22nd April 2018, 12:17
    If by map entity you mean script_brushmodels you can use my code made for basemod:...
    11 replies | 515 view(s)
  • Salem75's Avatar
    22nd April 2018, 10:51
    Salem75 replied to a thread Cod2 Pickup map- entity in Scripting
    lol , I don't want pickup player , i want pickup map - entity . There are friend gave me this script , but i need to remade it to make it work ...
    11 replies | 515 view(s)
  • Salem75's Avatar
    21st April 2018, 18:52
    Hi guys ! I searched about cod2 pickup map-entity but don't found it in any place . someone can tell me this script ?
    11 replies | 515 view(s)
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