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View Full Version : Are you able to script Source-Engine-Surfing for CoD2?



kung foo man
18th November 2012, 08:01
Hey,

in this thread i would like to find the people, which:
- know the Source-Engine-Surfing
- know the math for setVelocity() etc.
- got enough time to work on the scripting

Besides the glory, you can get:
- Admin 80 on K~Surf server
- Moderator in K~Surf forum

If you are really interested and able to proof some skills, i will assign a test-server for you (manageable through forum, SFTP, SSH).

78

Happy scripting!

STAUFFi
18th November 2012, 10:12
Good Luck !!!!!:D

kung foo man
18th November 2012, 11:12
For the people who doesnt know surfing:


http://www.youtube.com/watch?v=YOcureewvTk

Mitch
18th November 2012, 12:22
Maybe you do not need to script it. It might be possible to give the textures the right properties so that it would act like in the video.

For example:
Surfacetype: Ice
Special properties: noFallDamage

You can find more properties in: bin/asset_manager.exe

kung foo man
18th November 2012, 12:33
Hey, thanks for your input. Nice idea with the not-script-it-part. At least the curves in air need to be scripted.

DisSle
18th November 2012, 14:58
I like the idea, but it will never work for 100% like HL2. Because it's only a engine bug. Like for CoD strafe jump, you know. It's same like if you want that CoD strafe jump will work for CS, it will never work perfectly. Or I'm wrong?

kung foo man
18th November 2012, 15:38
Yeah, i think also it wont be 100%... but 90% is already fine. :D

We can only do server-side changes to the player-velocity. Unfortuonally we dont have access to the client-side-movement-system. I guess in Quake3 with the Virtual-Machine-Approuch for Server AND Client it would work perfectly.