Killer.Pro
9th September 2012, 06:28
Hello people,
Today i am going to show you how to make a mg42 (machine gun) in your custom map.
Right click on your 2d view and click misc~~>turrent.
A red box will appear in your 3d view.
Click it.
http://s19.postimage.org/b4ahzdnf7/Untitled.png
Press N and put these keys and values.
key = model
value = xmodel/weapon_mg42
Press enter.
key = weaponinfo
value = mg42_bipod_stand_mp
Press enter.
Now you'll see that red box became mg42.
http://s19.postimage.org/6jobkg3pv/Untitled.png
Now for something to put mg42 on i made sandbags.
To make those right click on 2d misc~~>model and search for xmodel/military_sandbag_wet_longsection.
It will be kinda cool so it should look something like this.
http://s19.postimage.org/hxauvne8j/Untitled.png
Now all you need to do it compile it and run.
Goodluck and happy mapping.
Final Screenshot :
http://s19.postimage.org/g81rnkyj7/shot0006.jpg
Today i am going to show you how to make a mg42 (machine gun) in your custom map.
Right click on your 2d view and click misc~~>turrent.
A red box will appear in your 3d view.
Click it.
http://s19.postimage.org/b4ahzdnf7/Untitled.png
Press N and put these keys and values.
key = model
value = xmodel/weapon_mg42
Press enter.
key = weaponinfo
value = mg42_bipod_stand_mp
Press enter.
Now you'll see that red box became mg42.
http://s19.postimage.org/6jobkg3pv/Untitled.png
Now for something to put mg42 on i made sandbags.
To make those right click on 2d misc~~>model and search for xmodel/military_sandbag_wet_longsection.
It will be kinda cool so it should look something like this.
http://s19.postimage.org/hxauvne8j/Untitled.png
Now all you need to do it compile it and run.
Goodluck and happy mapping.
Final Screenshot :
http://s19.postimage.org/g81rnkyj7/shot0006.jpg