View Full Version : Checking slots smoke grenades and fragmentation.
Moczulak
24th August 2012, 18:15
How to check if a player has a grenade in your inventory?
I mean the script.
My code:
if(self getWeaponSlotWeapon("primary") != "frags......." && self getWeaponSlotWeapon("primaryb") != "frags.......")
{
iprintlnbold("You have NADES!");
}
But not work....
Please Help Me.
kung foo man
24th August 2012, 18:25
you can use
for code, thats more readable.
please try:
player hasWeapon("frag_grenade_american_mp");
player hasWeapon("frag_grenade_british_mp");
player hasWeapon("frag_grenade_german_mp");
player hasWeapon("frag_grenade_russian_mp");
player hasWeapon("smoke_grenade_american_mp");
player hasWeapon("smoke_grenade_british_mp");
player hasWeapon("smoke_grenade_german_mp");
player hasWeapon("smoke_grenade_russian_mp");
Moczulak
24th August 2012, 18:31
The script is correct. But if you take out all the grenades from the inventory to the next script shows have them.
kung foo man
24th August 2012, 18:36
I dont understand the last sentence. ^^
whats the "next script"?
and how looks your current script?
Moczulak
24th August 2012, 18:40
if(self hasWeapon("frag_grenade_german_mp"))
{
self iprintln("^1You already have ^1[ ^7" + level.shop_weapons[id].name + " ^1] ^7!");
}
Good work but ,when i have 0 nades i see this text: self iprintln("^1You already have ^1[ ^7" + level.shop_weapons[id].name + " ^1] ^7!");
kung foo man
24th August 2012, 18:48
Hm, okay, please try getWeaponSlotAmmo() and getWeaponSlotClipAmmo()
Moczulak
24th August 2012, 18:55
But nades not in slot prymary or prymaryb...
kung foo man
24th August 2012, 18:58
[21:01] IzNoGoD: GetWeaponAmmoClip( <weapon name> )
Moczulak
24th August 2012, 19:10
if(self getWeaponAmmoClip("frag_grenade_german_mp")) --> unknown function:
kung foo man
24th August 2012, 19:38
ok, please try getAmmoCount()
Moczulak
24th August 2012, 19:45
Very thanks :D it work's :))
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