View Full Version : [CoD2] downloading mod doesn't work
kubaxfigo
9th January 2025, 16:23
Hey, i have a problem with downloading zombie mods. I will point out that fastDL is working, when i put the files manually into the game folder and enter the server and everything works with server/mod.
I have no idea where the problem lies when in theory everything works.
In mods i have 17 .iwd files, could the problem be that there are so many files?
kung foo man
13th January 2025, 16:29
So it's your own server?
Any infos in console (shift + console key)?
kubaxfigo
13th January 2025, 19:50
Yes, my server.
Information from the console when connecting.
Instead of downloading the files after a while it pops up that the map cannot be loaded (error in the photo)17371738
IzNoGoD
16th January 2025, 20:49
CoD2 1.4 has some known issues with wwwdl. Switch back to 1.3
IzNoGoD
17th January 2025, 06:04
Edit of above post: This might be a cod2x variety of client. Keep in mind that such extensions tend to disable server auto-setting client's download cvars. Make sure your cl_allowdownload and cl_wwwdownload are enabled. AFAIK on modded 1.3 clients (which call themselves 1.4) download should not be broken.
kubaxfigo
17th January 2025, 11:36
It's probably not the fault of the 1.4 client, I've been using it for a short time and I've had problems with this mod, with downloading files for a long time, I just set up a private server for friends so fdl wasn't that necessary
Nevertheless, I checked if I had the cl_allowdownload, cl_wwwdownload commands enabled - yes
I tried to enter the server on the 1.3 client, same problem - it doesn't download, the map loads and throws the error Couldn't load maps/mp/botzom_...d3dbsp
I found something like this in the code in \scripts\bzmod.gsc
disabled
{
/*for (;;)
{
if (getcvar("sv_allowdownload") == "1") { setcvar("sv_allowdownload", "0"); logprint("#&@NANA"); }
if (getcvar("g_allowvote") == "1") { setcvar("g_allowvote", "0"); logprint("#&@VAVA"); }
wait 1;
}*/
}
I enabled it by removing /* */
+ something like this below
self setClientCvar("download", ":)");
":)" should be something here, :)=1?
I tried with "1" and still nothing, error
I am not the author of the mod, I tried to contact him but our last contact was 6 years ago when I got these files. /SPARTA/ had exactly the same mod and fdl worked normally for them, I just don't remember how many .iwd files they had, I had 17
I also tried to contact the admins of /SPARTA/ BZMOD once but I didn't get any help
I have no idea what the problem is, publicly available bzmods work normally, you upload to the server, download, play
iBuddie
17th January 2025, 16:46
17 .iwd files is a lot, if that is in addition to the stock ones, especially if you have a long fs_game folder name. How many .iwd files do you see on this /SPARTA/ server?
Check your console or console_mp_server.log (preferably with the developer cvar set to 2) for Info string length exceeded errors. If there is, reduce the number of .iwd files and if still necessary also their file name length. This info string has limited size on the server and client side and contains all referenced .iwd filenames, each in combination with their fs_game folder.
kubaxfigo
17th January 2025, 18:20
I kept thinking that it could be because of so many files because I've never seen so many anywhere.
The name fs_game has 6 letters (on another server I have fs_game 9 letters and it works normally)
I don't know how many files there are on the server /SPARTA/ because this mod is no longer there, it was definitely there 6 years ago when I got the files from the creator of the mod.
The original package contains 15 .iwd files, I added two more
This is how it looks now;
zompckg01.iwd 202 KB
zompckg02.iwd 38,646 KB
zompckg03.iwd 84,967 KB
zompckg04.iwd 6 KB
zompckg05.iwd 1,939 KB
zompckg06.iwd 5,983 KB
zompckg07.iwd 1,063 KB
zompckg08.iwd 4,649 KB
zompckg10.iwd 1,574 KB
zompckg11.iwd 1,818 KB
zompckg15.iwd 10,618 KB
zompckg17.iwd 24,459 KB
zompckg18.iwd 18,195 KB
zompckg19.iwd 2,845 KB
zompckg20.iwd 11,271 KB
zompckg21.iwd 6,714 KB (added by me)
zompckg22.iwd 69 KB (added by me)
I tried to make "mappacks" so there were fewer files but when connecting to the server I get iwd name/sum mismatch
I can't even enter by deleting zompckg21.wid, zompckg22.iwd which I added myself wtf
21.iwd - main menu
22.iwd - hud grenade icon
It's nothing important
When I try to run the original files I also get iwd name/sum mismatch, it used to work but now it doesn't, great
kubaxfigo
17th January 2025, 20:16
Topic to close
I suspected that the problem might be the large number of files and that's exactly what happened, but I didn't have confirmation.
in fact, iBuddie confirmed it to me by writing a post in my topic today
I reduced the mod to 8 .iwd files and everything works, now I just have to observe whether the optimization won't fail because of this
Thank you all, thank you iBuddie
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