raphael
6th April 2023, 03:34
Hello
Actually when I modify a hud parameter, then I need to send the edited .gsc file via SFTP -> restart the CoD server -> /reconnect to a map: to see the result.
Could you please suggest the fastest way that you are aware about for checking the result of a hud code?
I was thinking about creating an "empty" map for a faster /reconnect...
I guess that editing the .gsc from the os that runs the CoD server would save some time too...
Should I just try to create images and calculate the pixels imagining that it's the game? :o
But what about the sizes of the fonts...
(I'm using CoD 1.1 (with a potato))
Actually when I modify a hud parameter, then I need to send the edited .gsc file via SFTP -> restart the CoD server -> /reconnect to a map: to see the result.
Could you please suggest the fastest way that you are aware about for checking the result of a hud code?
I was thinking about creating an "empty" map for a faster /reconnect...
I guess that editing the .gsc from the os that runs the CoD server would save some time too...
Should I just try to create images and calculate the pixels imagining that it's the game? :o
But what about the sizes of the fonts...
(I'm using CoD 1.1 (with a potato))