maxdamage99
21st March 2019, 07:37
And how do i call them?
Where do I find the BGevent names?
Remember that i dont want to do it through the ClientCmd menu.
https://github.com/damage99/libcod/blob/main-branch-damage99/declarations.hpp#L399
or
typedef enum
{
EV_NONE = 0,
EV_FOOTSTEP_RUN_DEFAULT,
EV_FOOTSTEP_RUN_BARK,
EV_FOOTSTEP_RUN_BRICK,
EV_FOOTSTEP_RUN_CARPET,
EV_FOOTSTEP_RUN_CLOTH,
EV_FOOTSTEP_RUN_CONCRETE,
EV_FOOTSTEP_RUN_DIRT,
EV_FOOTSTEP_RUN_FLESH,
EV_FOOTSTEP_RUN_FOLIAGE,
EV_FOOTSTEP_RUN_GLASS,
EV_FOOTSTEP_RUN_GRASS,
EV_FOOTSTEP_RUN_GRAVEL,
EV_FOOTSTEP_RUN_ICE,
EV_FOOTSTEP_RUN_METAL,
EV_FOOTSTEP_RUN_MUD,
EV_FOOTSTEP_RUN_PAPER,
EV_FOOTSTEP_RUN_PLASTER,
EV_FOOTSTEP_RUN_ROCK,
EV_FOOTSTEP_RUN_SAND,
EV_FOOTSTEP_RUN_SNOW,
EV_FOOTSTEP_RUN_WATER,
EV_FOOTSTEP_RUN_WOOD,
EV_FOOTSTEP_RUN_ASPHALT,
EV_FOOTSTEP_WALK_DEFAULT,
EV_FOOTSTEP_WALK_BARK,
EV_FOOTSTEP_WALK_BRICK,
EV_FOOTSTEP_WALK_CARPET,
EV_FOOTSTEP_WALK_CLOTH,
EV_FOOTSTEP_WALK_CONCRETE,
EV_FOOTSTEP_WALK_DIRT,
EV_FOOTSTEP_WALK_FLESH,
EV_FOOTSTEP_WALK_FOLIAGE,
EV_FOOTSTEP_WALK_GLASS,
EV_FOOTSTEP_WALK_GRASS,
EV_FOOTSTEP_WALK_GRAVEL,
EV_FOOTSTEP_WALK_ICE,
EV_FOOTSTEP_WALK_METAL,
EV_FOOTSTEP_WALK_MUD,
EV_FOOTSTEP_WALK_PAPER,
EV_FOOTSTEP_WALK_PLASTER,
EV_FOOTSTEP_WALK_ROCK,
EV_FOOTSTEP_WALK_SAND,
EV_FOOTSTEP_WALK_SNOW,
EV_FOOTSTEP_WALK_WATER,
EV_FOOTSTEP_WALK_WOOD,
EV_FOOTSTEP_WALK_ASPHALT,
EV_FOOTSTEP_PRONE_DEFAULT,
EV_FOOTSTEP_PRONE_BARK,
EV_FOOTSTEP_PRONE_BRICK,
EV_FOOTSTEP_PRONE_CARPET,
EV_FOOTSTEP_PRONE_CLOTH,
EV_FOOTSTEP_PRONE_CONCRETE,
EV_FOOTSTEP_PRONE_DIRT,
EV_FOOTSTEP_PRONE_FLESH,
EV_FOOTSTEP_PRONE_FOLIAGE,
EV_FOOTSTEP_PRONE_GLASS,
EV_FOOTSTEP_PRONE_GRASS,
EV_FOOTSTEP_PRONE_GRAVEL,
EV_FOOTSTEP_PRONE_ICE,
EV_FOOTSTEP_PRONE_METAL,
EV_FOOTSTEP_PRONE_MUD,
EV_FOOTSTEP_PRONE_PAPER,
EV_FOOTSTEP_PRONE_PLASTER,
EV_FOOTSTEP_PRONE_ROCK,
EV_FOOTSTEP_PRONE_SAND,
EV_FOOTSTEP_PRONE_SNOW,
EV_FOOTSTEP_PRONE_WATER,
EV_FOOTSTEP_PRONE_WOOD,
EV_FOOTSTEP_PRONE_ASPHALT,
EV_JUMP_DEFAULT,
EV_JUMP_BARK,
EV_JUMP_BRICK,
EV_JUMP_CARPET,
EV_JUMP_CLOTH,
EV_JUMP_CONCRETE,
EV_JUMP_DIRT,
EV_JUMP_FLESH,
EV_JUMP_FOLIAGE,
EV_JUMP_GLASS,
EV_JUMP_GRASS,
EV_JUMP_GRAVEL,
EV_JUMP_ICE,
EV_JUMP_METAL,
EV_JUMP_MUD,
EV_JUMP_PAPER,
EV_JUMP_PLASTER,
EV_JUMP_ROCK,
EV_JUMP_SAND,
EV_JUMP_SNOW,
EV_JUMP_WATER,
EV_JUMP_WOOD,
EV_JUMP_ASPHALT,
EV_LANDING_DEFAULT,
EV_LANDING_BARK,
EV_LANDING_BRICK,
EV_LANDING_CARPET,
EV_LANDING_CLOTH,
EV_LANDING_CONCRETE,
EV_LANDING_DIRT,
EV_LANDING_FLESH,
EV_LANDING_FOLIAGE,
EV_LANDING_GLASS,
EV_LANDING_GRASS,
EV_LANDING_GRAVEL,
EV_LANDING_ICE,
EV_LANDING_METAL,
EV_LANDING_MUD,
EV_LANDING_PAPER,
EV_LANDING_PLASTER,
EV_LANDING_ROCK,
EV_LANDING_SAND,
EV_LANDING_SNOW,
EV_LANDING_WATER,
EV_LANDING_WOOD,
EV_LANDING_ASPHALT,
EV_LANDING_PAIN_DEFAULT,
EV_LANDING_PAIN_BARK,
EV_LANDING_PAIN_BRICK,
EV_LANDING_PAIN_CARPET,
EV_LANDING_PAIN_CLOTH,
EV_LANDING_PAIN_CONCRETE,
EV_LANDING_PAIN_DIRT,
EV_LANDING_PAIN_FLESH,
EV_LANDING_PAIN_FOLIAGE,
EV_LANDING_PAIN_GLASS,
EV_LANDING_PAIN_GRASS,
EV_LANDING_PAIN_GRAVEL,
EV_LANDING_PAIN_ICE,
EV_LANDING_PAIN_METAL,
EV_LANDING_PAIN_MUD,
EV_LANDING_PAIN_PAPER,
EV_LANDING_PAIN_PLASTER,
EV_LANDING_PAIN_ROCK,
EV_LANDING_PAIN_SAND,
EV_LANDING_PAIN_SNOW,
EV_LANDING_PAIN_WATER,
EV_LANDING_PAIN_WOOD,
EV_LANDING_PAIN_ASPHALT,
EV_FOLIAGE_SOUND,
EV_STANCE_FORCE_STAND,
EV_STANCE_FORCE_CROUCH,
EV_STANCE_FORCE_PRONE,
EV_STEP_VIEW,
EV_ITEM_PICKUP,
EV_AMMO_PICKUP,
EV_NOAMMO,
EV_EMPTYCLIP,
EV_EMPTY_OFFHAND,
EV_RESET_ADS,
EV_RELOAD,
EV_RELOAD_FROM_EMPTY,
EV_RELOAD_START,
EV_RELOAD_END,
EV_RAISE_WEAPON,
EV_PUTAWAY_WEAPON,
EV_WEAPON_ALT,
EV_PULLBACK_WEAPON,
EV_FIRE_WEAPON,
EV_FIRE_WEAPONB,
EV_FIRE_WEAPON_LASTSHOT,
EV_RECHAMBER_WEAPON,
EV_EJECT_BRASS,
EV_MELEE_SWIPE,
EV_FIRE_MELEE,
EV_PREP_OFFHAND,
EV_USE_OFFHAND,
EV_SWITCH_OFFHAND,
EV_BINOCULAR_ENTER,
EV_BINOCULAR_EXIT,
EV_BINOCULAR_FIRE,
EV_BINOCULAR_RELEASE,
EV_BINOCULAR_DROP,
EV_MELEE_HIT,
EV_MELEE_MISS,
EV_FIRE_WEAPON_MG42,
EV_FIRE_QUADBARREL_1,
EV_FIRE_QUADBARREL_2,
EV_BULLET_TRACER,
EV_SOUND_ALIAS,
EV_SOUND_ALIAS_AS_MASTER,
EV_BULLET_HIT_SMALL,
EV_BULLET_HIT_LARGE,
EV_SHOTGUN_HIT,
EV_BULLET_HIT_AP,
EV_BULLET_HIT_CLIENT_SMALL,
EV_BULLET_HIT_CLIENT_LARGE,
EV_GRENADE_BOUNCE,
EV_GRENADE_EXPLODE,
EV_ROCKET_EXPLODE,
EV_ROCKET_EXPLODE_NOMARKS,
EV_CUSTOM_EXPLODE,
EV_CUSTOM_EXPLODE_NOMARKS,
EV_BULLET,
EV_PLAY_FX,
EV_PLAY_FX_ON_TAG,
EV_EARTHQUAKE,
EV_GRENADE_SUICIDE,
EV_OBITUARY
} entity_event_t;
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