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View Full Version : Working Wine D3D Port for playing CoD2 via OpenGL on Windows 10



kung foo man
21st June 2018, 21:07
Just found this, kinda new repo:

https://fdossena.com/?p=wined3d/index.frag
https://github.com/adolfintel/wined3d4win

It works pretty nicely, but a few drawbacks:
- switching windows with Alt+Tab sometimes takes a few seconds
- DX7 has no sky rendering
- DX9 has problems with bloom, but fixable with "r_bloom 0" (its no cheat cvar, everybody can use it)

Made a video:


https://www.youtube.com/watch?v=jdbn-0Us4xw

Use cases?

- Add some custom OpenGL code
- hack the engine up, without the need to learn DirectX, when you only wanna deal with OpenGL
- maybe rewrite large parts with ioquake3/openjk OpenGL code, e.g. for PBR rendering
- reuse lots of your OpenGL code