croni1012
7th March 2018, 02:24
Hi all,
I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
Its not that low version which are done a few years ago, it will contains:
Zombies
Proper animations from BO
Can another model on each map
Crawling
The head may fall
Can has hat which also may fall
Sounds from BO
The health and numbers will increase with the original algorythm
Windows
With barricades
Without barricades
Doors
Mysterybox
Original model and animation
Fake boxes and teddy bear
Firesale
Wonder weapon can only spin once
Pack-a-Punch
Will be in an expensive room or can be accessible through some steps
Give a stronger weapon with cammo and pap sound
Pickups
Hudicons from BO
Carpenter
Max Ammo
Double Points
Insta Kill
Fire Sale
Nuke
Player
Regeneration
Sprint
Knife
Round, ammo, weapon hud from BO1
Callback sounds from Demsey
Perks
Quick Revive (if you play solo it revives you)
Juggernog
Double Tap
Speed Cola
Mule Kick
Stamin Up
Der Wunderfizz
Weapons
Its not quite determined but will be 30 because of PaP
The wonder weapon will be Wunderwaffe DG2 with proper model and animation (Zombies too)
Start weapon M1911 (Colt)
Power
Challenges
The logic and model from Origins
Random quests for max ammo, PaP weapon, perk
Some features which can be done but I don't know if it needed or worth the time:
Dogs with proper animation
Death Machine
Money and Perk pickup
Zombies spawn from the grounds
Teleporter from BO1 Kino Der Toten
Defcon from BO1 Five
Winter’s Howl, ThunderGun, WaveGun (with Zap Gun), Blundergat
Callback sounds from Richtofen, Nikolai and Takeo
Mystery box from Mob of the Dead and Origins (need the fx)
Mauser C96 starting weapon
Ghost from Buried
PhD Flopper, Deadshot Daiquiri, Electric Cherry
It would be nice if this features will be included too, but I will need help for it:
Monkey Bomb
Demsey character model
Some weapons and model from BO3
Last stand
Proper fxes for somethings (e.g. mysterybox, wunderwaffe)
Unique stat menu with headshots, downs, revives (can make tabbuttonpressed() or show menu while a button is pressed?)
Need help for some questions / problems:
Can I link multiple model for bot (player) and do different animation on the models?
Can I show / hide light somehow? (maybe with fx?)
It would be good if I can make the firetime and reloadtime to the client for the proper Double Tap and Speed Cola
Zombies hitbox hitches bug
Doors script (how to do it properly to facilitate the mappers' work - when open a door get the spawns only from the next "room" [the maps can be circled and a room can contains small room with door and spawn])
For Speed Cola I am thinking of a method which is not the best: if player pressed reload button or out of ammo after some time giveclipmaxammo for that weapon. But this will stop the reload animation and sound...
And for the hitbox hitches bug I can make a workaround for it with script but that way I can not properly determine if the player shoot the head.
Things done so far:
Zombie animations (crawling, attack, traverse, death, walk, sprint, etc)
Zombie models from Kino Der Toten, Five and Origins
Zombie's head, hat can fall
Zombies moving
Round's logic
Player callback sounds and hud
and a few things I can not remember
I am currently working in the windows which is almost finished (the zombies are come very good [in list] and traverse [normal, sprint, crawl] and destroy the barricade [with workaround animation]). Two zombies can attack the barrier and enter the window at once. I know in BO three can attack and one can enter, but I decided two can attack and enter at the same time.
I am grateful to the peoples here especially with the developpers of libcod.
I would welcome some developpers/mappers. It would be good if some maps has easter eggs.
I am thinking of set this to open source or at least downloadable, maybe make a website for it but I want to hear your opinions first.
And let me know if you know some awesome features which not included in the list.
I can upload some pictures if anyone interested in it.
Cheers,
nyaa
I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
Its not that low version which are done a few years ago, it will contains:
Zombies
Proper animations from BO
Can another model on each map
Crawling
The head may fall
Can has hat which also may fall
Sounds from BO
The health and numbers will increase with the original algorythm
Windows
With barricades
Without barricades
Doors
Mysterybox
Original model and animation
Fake boxes and teddy bear
Firesale
Wonder weapon can only spin once
Pack-a-Punch
Will be in an expensive room or can be accessible through some steps
Give a stronger weapon with cammo and pap sound
Pickups
Hudicons from BO
Carpenter
Max Ammo
Double Points
Insta Kill
Fire Sale
Nuke
Player
Regeneration
Sprint
Knife
Round, ammo, weapon hud from BO1
Callback sounds from Demsey
Perks
Quick Revive (if you play solo it revives you)
Juggernog
Double Tap
Speed Cola
Mule Kick
Stamin Up
Der Wunderfizz
Weapons
Its not quite determined but will be 30 because of PaP
The wonder weapon will be Wunderwaffe DG2 with proper model and animation (Zombies too)
Start weapon M1911 (Colt)
Power
Challenges
The logic and model from Origins
Random quests for max ammo, PaP weapon, perk
Some features which can be done but I don't know if it needed or worth the time:
Dogs with proper animation
Death Machine
Money and Perk pickup
Zombies spawn from the grounds
Teleporter from BO1 Kino Der Toten
Defcon from BO1 Five
Winter’s Howl, ThunderGun, WaveGun (with Zap Gun), Blundergat
Callback sounds from Richtofen, Nikolai and Takeo
Mystery box from Mob of the Dead and Origins (need the fx)
Mauser C96 starting weapon
Ghost from Buried
PhD Flopper, Deadshot Daiquiri, Electric Cherry
It would be nice if this features will be included too, but I will need help for it:
Monkey Bomb
Demsey character model
Some weapons and model from BO3
Last stand
Proper fxes for somethings (e.g. mysterybox, wunderwaffe)
Unique stat menu with headshots, downs, revives (can make tabbuttonpressed() or show menu while a button is pressed?)
Need help for some questions / problems:
Can I link multiple model for bot (player) and do different animation on the models?
Can I show / hide light somehow? (maybe with fx?)
It would be good if I can make the firetime and reloadtime to the client for the proper Double Tap and Speed Cola
Zombies hitbox hitches bug
Doors script (how to do it properly to facilitate the mappers' work - when open a door get the spawns only from the next "room" [the maps can be circled and a room can contains small room with door and spawn])
For Speed Cola I am thinking of a method which is not the best: if player pressed reload button or out of ammo after some time giveclipmaxammo for that weapon. But this will stop the reload animation and sound...
And for the hitbox hitches bug I can make a workaround for it with script but that way I can not properly determine if the player shoot the head.
Things done so far:
Zombie animations (crawling, attack, traverse, death, walk, sprint, etc)
Zombie models from Kino Der Toten, Five and Origins
Zombie's head, hat can fall
Zombies moving
Round's logic
Player callback sounds and hud
and a few things I can not remember
I am currently working in the windows which is almost finished (the zombies are come very good [in list] and traverse [normal, sprint, crawl] and destroy the barricade [with workaround animation]). Two zombies can attack the barrier and enter the window at once. I know in BO three can attack and one can enter, but I decided two can attack and enter at the same time.
I am grateful to the peoples here especially with the developpers of libcod.
I would welcome some developpers/mappers. It would be good if some maps has easter eggs.
I am thinking of set this to open source or at least downloadable, maybe make a website for it but I want to hear your opinions first.
And let me know if you know some awesome features which not included in the list.
I can upload some pictures if anyone interested in it.
Cheers,
nyaa