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View Full Version : Status icon problem



buLLeT_
27th February 2018, 20:40
Two images worked other no




init()
{
for(i=1;i<=19;i++)
precacheStatusIcon("rank_icon_"+i);
}

setstatusicon()
{
statusiconrank = self thread maps\mp\gametypes\_rank::getstatusicon( self.pers["rank"] );
self.statusicon = statusiconrank;
}


getstatusicon



getstatusicon( rank )
{
switch( rank )
{
case 1:
return "rank_icon_1";
case 2:
return "rank_icon_1";
case 3:
return "rank_icon_1";
case 4:
return "rank_icon_2";
case 5:
return "rank_icon_2";
case 6:
return "rank_icon_2";
case 7:
return "rank_icon_3";
case 8:
return "rank_icon_3";
case 9:
return "rank_icon_3";
case 10:
return "rank_icon_4";
case 11:
return "rank_icon_4";
case 12:
return "rank_icon_4";
case 13:
return "rank_icon_5";
case 14:
return "rank_icon_5";
case 15:
return "rank_icon_5";
case 16:
return "rank_icon_6";
case 17:
return "rank_icon_6";
case 18:
return "rank_icon_6";
case 19:
return "rank_icon_7";
case 20:
return "rank_icon_7";
case 21:
return "rank_icon_7";
case 22:
return "rank_icon_8";
case 23:
return "rank_icon_8";
case 24:
return "rank_icon_8";
case 25:
return "rank_icon_9";
case 26:
return "rank_icon_9";
case 27:
return "rank_icon_9";
case 28:
return "rank_icon_10";
case 29:
return "rank_icon_10";
case 30:
return "rank_icon_10";
case 31:
return "rank_icon_11";
case 32:
return "rank_icon_11";
case 33:
return "rank_icon_11";
case 34:
return "rank_icon_12";
case 35:
return "rank_icon_12";
case 36:
return "rank_icon_12";
case 37:
return "rank_icon_13";
case 38:
return "rank_icon_13";
case 39:
return "rank_icon_13";
case 40:
return "rank_icon_14";
case 41:
return "rank_icon_14";
case 42:
return "rank_icon_14";
case 43:
return "rank_icon_15";
case 44:
return "rank_icon_15";
case 45:
return "rank_icon_15";
case 46:
return "rank_icon_16";
case 47:
return "rank_icon_16";
case 48:
return "rank_icon_16";
case 49:
return "rank_icon_17";
case 50:
return "rank_icon_17";
case 51:
return "rank_icon_17";
case 52:
return "rank_icon_18";
case 53:
return "rank_icon_18";
case 54:
return "rank_icon_18";
case 55:
return "rank_icon_19";
}
}

Tally
27th February 2018, 21:26
Two images worked other no




init()
{
for(i=1;i<=19;i++)
precacheStatusIcon("rank_icon_"+i);
}

setstatusicon()
{
statusiconrank = self thread maps\mp\gametypes\_rank::getstatusicon( self.pers["rank"] );
self.statusicon = statusiconrank;
}


getstatusicon



getstatusicon( rank )
{
switch( rank )
{
case 1:
return "rank_icon_1";
case 2:
return "rank_icon_1";
case 3:
return "rank_icon_1";
case 4:
return "rank_icon_2";
case 5:
return "rank_icon_2";
case 6:
return "rank_icon_2";
case 7:
return "rank_icon_3";
case 8:
return "rank_icon_3";
case 9:
return "rank_icon_3";
case 10:
return "rank_icon_4";
case 11:
return "rank_icon_4";
case 12:
return "rank_icon_4";
case 13:
return "rank_icon_5";
case 14:
return "rank_icon_5";
case 15:
return "rank_icon_5";
case 16:
return "rank_icon_6";
case 17:
return "rank_icon_6";
case 18:
return "rank_icon_6";
case 19:
return "rank_icon_7";
case 20:
return "rank_icon_7";
case 21:
return "rank_icon_7";
case 22:
return "rank_icon_8";
case 23:
return "rank_icon_8";
case 24:
return "rank_icon_8";
case 25:
return "rank_icon_9";
case 26:
return "rank_icon_9";
case 27:
return "rank_icon_9";
case 28:
return "rank_icon_10";
case 29:
return "rank_icon_10";
case 30:
return "rank_icon_10";
case 31:
return "rank_icon_11";
case 32:
return "rank_icon_11";
case 33:
return "rank_icon_11";
case 34:
return "rank_icon_12";
case 35:
return "rank_icon_12";
case 36:
return "rank_icon_12";
case 37:
return "rank_icon_13";
case 38:
return "rank_icon_13";
case 39:
return "rank_icon_13";
case 40:
return "rank_icon_14";
case 41:
return "rank_icon_14";
case 42:
return "rank_icon_14";
case 43:
return "rank_icon_15";
case 44:
return "rank_icon_15";
case 45:
return "rank_icon_15";
case 46:
return "rank_icon_16";
case 47:
return "rank_icon_16";
case 48:
return "rank_icon_16";
case 49:
return "rank_icon_17";
case 50:
return "rank_icon_17";
case 51:
return "rank_icon_17";
case 52:
return "rank_icon_18";
case 53:
return "rank_icon_18";
case 54:
return "rank_icon_18";
case 55:
return "rank_icon_19";
}
}

If this is for COD2, you can only precache a total of 8 statusicons.

Salem75
5th March 2018, 17:44
Idk about your problem , but i know how give vips for players with statusicon i think you'll find idea from my code :

For zom & Dr & bz mods :



init() {
level.vipPlayer = [];
level.admPlayer = [];


//vips
level.vipPlayer[1] = 874632;
level.vipPlayer[2] = 707693;



}

SetVip() {
guid = self getGuid();
for(x=1; x<=level.vipPlayer.size; x++) {
if(guid==level.vipPlayer[x]) {
precachestatusIcon("gnnr_rank_pro_7");
self.statusicon = "gnnr_rank_pro_7";
// you can change value
self.monforvip=200;
}
else
{
self.monforvip=200;
}
}
}



For a normal mods :


init() {
level.vipPlayer = [];
level.admPlayer = [];


//vip
level.vipPlayer[1] = 874632;
level.vipPlayer[2] = 707693;

}

SetVip() {
guid = self getGuid();
for(x=1; x<=level.vipPlayer.size; x++) {
if(guid==level.vipPlayer[x]) {
precachestatusIcon("gnnr_rank_pro_7");
self.statusicon = "gnnr_rank_pro_7";
// you can change value

}
}

}


Change guid to player's guid you want give him vip , this is for example , but if you want gnnr_rank_pro_7 images , materials and adm statusicon
Contact me !

IzNoGoD
5th March 2018, 21:11
Your precache is in the wrong spot though, needs to be in init().

Salem75
6th March 2018, 15:46
That is not necessary , it's work haven't any problem .

Salem75
6th March 2018, 15:51
Go test it early speak with me , For zom / dr / bz mods 100 percent work .