Raven's Fantasy
24th February 2018, 19:57
I'm stuck in a problem so let me start from the beginning , simple and small
This is about my Cod4 promod 216 live raw which I'm using for my promod snd server , I'm posting this here cause there is no other place in the internet better than here about the topic I'm talking about.
I wanted to add a few character model for my cod4 promod server. I've put all the files perfectly in images/materials/material_properties/xmodel/xmodelparts/xmodelsurfs , precatched em and edited the mod.csv and compiled it. Since I didn't knew what's the code to select the skin in game , I opened a zombie mod source to read its code to select skins. Here's what I found out
main()
{
self setModel("anna");
self setViewmodel("viewhands_tf141");
self.voice = "russian";
self.armor = "light";
}
precache()
{
precacheModel("anna");
precacheModel("viewhands_tf141");
}
and another one
main()
{
self setModel("Nyreen_ME3");
self setViewmodel("viewhands_tf141");
self.voice = "russian";
self.armor = "none";
}
precache()
{
precacheModel("Nyreen_ME3");
precacheModel("viewhands_tf141");
}
As you can see , there is a Viewmodel named viewhands_tf141 in both main and precache. I don't understand what is this viewhands_tf141 ? there is no viewhands_tf141 in my mod source and all I could guess is that since Zombie always makes the players select on one side of the team and the other one is for zombies, maybe viewhands_tf141 means only the team of the players can get the models , not the zombies. So what should I actually put here for setViewmodel and precacheModel ?
Thank you for your patience and time for reading out my problem. Hope you'll help out this fellow person.
This is about my Cod4 promod 216 live raw which I'm using for my promod snd server , I'm posting this here cause there is no other place in the internet better than here about the topic I'm talking about.
I wanted to add a few character model for my cod4 promod server. I've put all the files perfectly in images/materials/material_properties/xmodel/xmodelparts/xmodelsurfs , precatched em and edited the mod.csv and compiled it. Since I didn't knew what's the code to select the skin in game , I opened a zombie mod source to read its code to select skins. Here's what I found out
main()
{
self setModel("anna");
self setViewmodel("viewhands_tf141");
self.voice = "russian";
self.armor = "light";
}
precache()
{
precacheModel("anna");
precacheModel("viewhands_tf141");
}
and another one
main()
{
self setModel("Nyreen_ME3");
self setViewmodel("viewhands_tf141");
self.voice = "russian";
self.armor = "none";
}
precache()
{
precacheModel("Nyreen_ME3");
precacheModel("viewhands_tf141");
}
As you can see , there is a Viewmodel named viewhands_tf141 in both main and precache. I don't understand what is this viewhands_tf141 ? there is no viewhands_tf141 in my mod source and all I could guess is that since Zombie always makes the players select on one side of the team and the other one is for zombies, maybe viewhands_tf141 means only the team of the players can get the models , not the zombies. So what should I actually put here for setViewmodel and precacheModel ?
Thank you for your patience and time for reading out my problem. Hope you'll help out this fellow person.