View Full Version : Need "WELCOME' Startup and ENDROUND Music Script for DM
G-Stuff002
8th January 2018, 22:29
Hi guys, somebody know script code for DM Startup and endround Music ?
I Finded only for TDM. (tdm.gsc) StartUp Welcome us_welcome.mp3
Code:
}
//quake mod insert
if(!level.splitscreen)
{
if(team == "allies")
self playlocalSound("uk_welcome");
else if(team == "axis")
self playlocalSound("ge_welcome");
}
//end quake mod insert
}
Source:
zzz_quakeheadshot_v1.1c.iwd or this is same zzz_Nukes_killingspree_beta1.0.iwd
IzNoGoD
9th January 2018, 00:43
Hi guys, somebody know script code for DM Startup and endround Music ?
I Finded only for TDM. (tdm.gsc) StartUp Welcome us_welcome.mp3
Code:
}
//quake mod insert
if(!level.splitscreen)
{
if(team == "allies")
self playlocalSound("uk_welcome");
else if(team == "axis")
self playlocalSound("ge_welcome");
}
//end quake mod insert
}
From:
zzz_quakeheadshot_v1.1c.iwd or this is same zzz_Nukes_killingspree_beta1.0.iwd
You should be able to get it working by inserting something like
//quake mod insert
if(!level.splitscreen)
{
if(team == "allies")
self playlocalSound("uk_welcome");
else if(team == "axis")
self playlocalSound("ge_welcome");
}
//end quake mod insert
in your dm.gsc (source: tdm.gsc)
G-Stuff002
9th January 2018, 06:20
This code work for me in TDM but i need something like this for DM for welcome sound and endround sound
...for TDM endround sound i use standart sounds but changed .wav (without any codes)
This code in zzz_quakeheadshot_v1.1c.iwd Mod, mod which I use, but he does not have for DM
""Does not work" is an error..in dm.gsc" I Know!
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