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G-Stuff002
8th January 2018, 22:29
Hi guys, somebody know script code for DM Startup and endround Music ?

I Finded only for TDM. (tdm.gsc) StartUp Welcome us_welcome.mp3

Code:
}

//quake mod insert
if(!level.splitscreen)
{
if(team == "allies")

self playlocalSound("uk_welcome");

else if(team == "axis")
self playlocalSound("ge_welcome");

}
//end quake mod insert
}

Source:
zzz_quakeheadshot_v1.1c.iwd or this is same zzz_Nukes_killingspree_beta1.0.iwd

IzNoGoD
9th January 2018, 00:43
Hi guys, somebody know script code for DM Startup and endround Music ?

I Finded only for TDM. (tdm.gsc) StartUp Welcome us_welcome.mp3

Code:
}

//quake mod insert
if(!level.splitscreen)
{
if(team == "allies")

self playlocalSound("uk_welcome");

else if(team == "axis")
self playlocalSound("ge_welcome");

}
//end quake mod insert
}

From:
zzz_quakeheadshot_v1.1c.iwd or this is same zzz_Nukes_killingspree_beta1.0.iwd


You should be able to get it working by inserting something like




//quake mod insert
if(!level.splitscreen)
{
if(team == "allies")

self playlocalSound("uk_welcome");

else if(team == "axis")
self playlocalSound("ge_welcome");

}
//end quake mod insert

in your dm.gsc (source: tdm.gsc)

G-Stuff002
9th January 2018, 06:20
This code work for me in TDM but i need something like this for DM for welcome sound and endround sound

...for TDM endround sound i use standart sounds but changed .wav (without any codes)


This code in zzz_quakeheadshot_v1.1c.iwd Mod, mod which I use, but he does not have for DM



""Does not work" is an error..in dm.gsc" I Know!