feanor
14th September 2017, 19:51
when map changing-restarting players pers array set to undefined right ? and in fast restart which arrays saving ? only pers?
Ni3ls
14th September 2017, 20:50
Yes
feanor
14th September 2017, 21:40
well , what can be the problem ?
for example my connected part
if(!isdefined(self.pers["team"]) && !level.splitscreen)
self.pers["xxx"] = false ;
xxxx ;
yyyy ;
zzzz ;
self doxxx();
self.pers["xxx"] returns to true when doxxx completed.
doxxx function starts like this
doxxx(){
if(isdefined(self.pers["xxx"]) && self.pers["xxx"]==true)
return ;
self.pers["xxx"]=true ;
}
some clients(not all) have still self.pers["xxx"] = true when map changed , how can i fix ?
i found the problem. sorry
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