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feanor
14th September 2017, 19:51
when map changing-restarting players pers array set to undefined right ? and in fast restart which arrays saving ? only pers?

Ni3ls
14th September 2017, 20:50
Yes

feanor
14th September 2017, 21:40
well , what can be the problem ?

for example my connected part


if(!isdefined(self.pers["team"]) && !level.splitscreen)
self.pers["xxx"] = false ;

xxxx ;

yyyy ;

zzzz ;

self doxxx();


self.pers["xxx"] returns to true when doxxx completed.

doxxx function starts like this



doxxx(){
if(isdefined(self.pers["xxx"]) && self.pers["xxx"]==true)
return ;
self.pers["xxx"]=true ;
}



some clients(not all) have still self.pers["xxx"] = true when map changed , how can i fix ?


i found the problem. sorry