View Full Version : [RTCW] File Formats
Eugeny
31st July 2017, 15:30
Hello!
I need help in unpacking the game archive from the version of the game for XBOX
Game Archive - .cachemap
There are some developments.
http://wolfmap.ru/forum/viewtopic.php?f=123&t=2520&p=39256
kung foo man
31st July 2017, 16:44
Repository / code?
(Sorry for the annoyance of this being a "moderated sub category", that's because all the bots dumped their stuff mostly in this category)
Eugeny
31st July 2017, 16:58
Unfortunately I do not have the source of programs
https://yadi.sk/d/cr_Fcvp03Lb2wY - game archive
https://yadi.sk/d/_0eMGVay3Lb2wR - rtcwtow-cachemap-v4-work-in-progress.7z
https://yadi.sk/d/JbTuJmV73Lb2wQ - cachemap_unpack
Most of all I want to get BSP from the game
Eugeny
4th August 2017, 11:49
Any news?
voron00
5th August 2017, 05:34
So..just drag and drop .cachemap to a cachemap_unpack.exe and thast it lol? Though, i dont see any .bsp there but unpacking works so idk what else you want. Also why not just get bsp from pc version?
1358
Eugeny
5th August 2017, 08:32
So..just drag and drop .cachemap to a cachemap_unpack.exe and thast it lol? Though, i dont see any .bsp there but unpacking works so idk what else you want. Also why not just get bsp from pc version?
1358
files: clip and world
this game from xbox contain new 7 maps, 2 enemy and few items
Eugeny
10th August 2017, 12:11
Any news?
voron00
10th August 2017, 12:56
Well, if there are no known ways to convert them to map, then i doubt you get anything from here.
kung foo man
10th August 2017, 16:59
The formats probably aren't so hard to reverse engineer, but I guess just nobody gives a fuck to do the work for you. When you have "so much interest", what did you do till now? Did you try anything?
"If you wanna get something done, do it yourself"
Probably of use: https://www.sweetscape.com/010editor/
You should also know some programming, otherwise it's kinda useless to know the format without the ability to write a converter/viewer/whatever. The explorative REPL for Python would be quite useful.
Eugeny
10th August 2017, 20:40
The formats probably aren't so hard to reverse engineer, but I guess just nobody gives a fuck to do the work for you. When you have "so much interest", what did you do till now? Did you try anything?
"If you wanna get something done, do it yourself"
Probably of use: https://www.sweetscape.com/010editor/
You should also know some programming, otherwise it's kinda useless to know the format without the ability to write a converter/viewer/whatever. The explorative REPL for Python would be quite useful.
For this purpose, I used the 010 editor with the format specification (https://www.sweetscape.com/010editor/repository/templates/file_info.php?file=Quake3Arena_BSP.bt&type=0&sort=) for this program.
The file header is incomprehensible coded / written.
I was trying to find in the header of the file the offset and length of a piece of known data: shaders and entities. They did not approach the real data.
I do not understand much in binary files
kung foo man
10th August 2017, 20:50
Unsure what you are trying to do, but this converter might be of help to get a Q3 bsp from RTCW: https://github.com/zturtleman/bsp-sekai
Eugeny
11th August 2017, 12:04
Unsure what you are trying to do, but this converter might be of help to get a Q3 bsp from RTCW: https://github.com/zturtleman/bsp-sekai
I tried this program.
She falls down.
I said that the file has an unknown file header
Eugeny
21st August 2017, 15:51
Any news?
Eugeny
30th October 2017, 14:21
Any news?
kung foo man
30th October 2017, 16:25
Most people here reverse engineered the Call of Duty file formats (if any), you should ask in freenode irc #etlegacy e.g. or use their forums at https://dev.etlegacy.com/projects/etlegacy/boards
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