genez_x
18th May 2017, 20:59
Hi, I use the codjumper mod on a paid server and I'v added a (ufo) script and it works very well for at least one day and as admin I use the admin menu and I noticed that when I use it the server lags.
I asked this on the cod4x forum 2 weeks ago and one of them told me this: "for(;; ) - linker never gets deleted. Memory leak."
Pros: maintaining r pressed you move wherever you want and stop it with space.
Cons: admin menu does not work a day after the server is up.
_Noclip()
{
self endon("disconnect");
self endon("killed_player");
linker = spawn("script_origin", self.origin);
for(;;)
{
if(self reloadbuttonpressed())
{
self linkto(linker);
m=380;
o=anglestoforward(self getplayerangles());
linker moveto((linker.origin+(o[0]*m,o[1]*m,o[2]*m)),0.05);
wait 0.05;
}else if(self jumpButtonPressed()){
self unlink();
wait 0.05;
}
wait 0.05;
}
linker delete();
wait 2;
}
PD: If you have time, help please.
I asked this on the cod4x forum 2 weeks ago and one of them told me this: "for(;; ) - linker never gets deleted. Memory leak."
Pros: maintaining r pressed you move wherever you want and stop it with space.
Cons: admin menu does not work a day after the server is up.
_Noclip()
{
self endon("disconnect");
self endon("killed_player");
linker = spawn("script_origin", self.origin);
for(;;)
{
if(self reloadbuttonpressed())
{
self linkto(linker);
m=380;
o=anglestoforward(self getplayerangles());
linker moveto((linker.origin+(o[0]*m,o[1]*m,o[2]*m)),0.05);
wait 0.05;
}else if(self jumpButtonPressed()){
self unlink();
wait 0.05;
}
wait 0.05;
}
linker delete();
wait 2;
}
PD: If you have time, help please.