View Full Version : linux rcon tool
feanor
24th April 2016, 11:00
when i try to run rcontools via wine i got an error such as coeb54~1.ocx.. how can i fix or is there any rcon tool for linux..ty
voron00
24th April 2016, 11:36
is there any rcon tool for linux..ty
Yeah but only if you're fine with a command line (no GUI stuff).
Mitch
24th April 2016, 11:54
when i try to run rcontools via wine i got an error such as coeb54~1.ocx.. how can i fix or is there any rcon tool for linux..ty
I have been working on remaking my rcon tool with Qt.
So you can build it for Linux.
I will push it tonight to GitHub if you are interested.
feanor
24th April 2016, 12:25
does it have auto messager ? actually i need auto messages
Mitch
24th April 2016, 12:36
does it have auto messager ? actually i need auto messages
No. You can add that with libcod to your mod.
feanor
24th April 2016, 12:47
how ? teach me please
voron00
24th April 2016, 13:01
Another way is to setup a server bot (B3 or Nanny), stuff like auto messages is there.
feanor
24th April 2016, 14:13
they are so complicated to build for an automessage , just need automessager with basic way :D
Ni3ls
24th April 2016, 14:49
just add some iprints to your gametype?
feanor
26th April 2016, 05:22
it wont be good for announcements :/ how can i add automessage with libcod ?
voron00
26th April 2016, 06:35
it wont be good for announcements :/ how can i add automessage with libcod ?
Something like that:
setCvar("botname", "[NoBeer4You] console"); // So you can change its name to whatev on the fly
thread saybot();
thread botloop();
level.botmessages[level.botmessages.size] = "Hey, welcome to our server!";
level.botmessages[level.botmessages.size] = "Can someone please bring a fire extinguisher to that pickup truck which is now a blaze, and possibly a burn specialist.";
level.botmessages[level.botmessages.size] = "Please report all the hackers to an admin.";
level.botmessages[level.botmessages.size] = "Beer is currently out of stock, but you can still order your juice for just 3.99$";
// etc etc
// So you can use this cvar to say something yourself through it
saybot()
{
setcvar("saybot", "");
for (;;)
{
if (getCvar("saybot") != "")
{
botname = getCvar("botname");
message = getCvar("saybot");
sendGameServerCommand(-1, "h \"" + botname + "^7: " + message + "\"");
setcvar("saybot", "");
}
wait 0.05;
}
}
botloop()
{
while(1)
{
wait (randomIntRange(180, 300));
setCvar("saybot", level.botmessages[randomInt(level.botmessages.size)]);
}
}
thOuMta
26th April 2016, 06:42
Just edit the Messages mod with "sendgameservercommand"
messages.gsc
main()
{
msg_amount = getCvarInt("cg_smsg_amount");
msg_delay = getCvarInt("cg_smsg_delay");
for(;;)
{
for (i = 1; i <= msg_amount; i++)
{
wait msg_delay;
msg = getCvar("cg_smsg_" + i);
sendgameservercommand(-1, "h \"^7console: " + msg + "\"");
}
wait 0.15;
}
}
and in server.cfg
set cg_smsg_amount "3"
set cg_smsg_delay "15"
set cg_smsg_1 "Announcement 1"
set cg_smsg_2 "Announcement 2"
set cg_smsg_3 "Announcement 3"
feanor
28th April 2016, 19:31
i put it like this
init()
{
thread msg();
}
msg()
{
msg_amount = getCvarInt("cg_smsg_amount");
msg_delay = getCvarInt("cg_smsg_delay");
for(;;)
{
for (i = 1; i <= msg_amount; i++)
{
wait msg_delay;
msg = getCvar("cg_smsg_" + i);
sendgameservercommand(-1, "h \"^7console: " + msg + "\"");
}
wait 0.15;
}
then i call it i ctf,hq,dm,tdm. gsc like this
thread maps\msg::init();
but didnt work :/ i put it in my mod
IzNoGoD
28th April 2016, 19:36
Great bug report, we'll get right on it.
Before we can continue, we will need some additional information:
- Is your server on?
- Is it running linux?
- Is it running call of duty?
- Are there any error messages that might be of interest?
- Is your mother a woman?
- How much potato chips did you eat last night?
Provide something aside from "it doesnt work".
feanor
28th April 2016, 19:40
yes my servers working on linux you can recognize it when i said that how can i make this with libcod ?
unknown function: (file 'maps/msg.gsc', line 16)
sendgameservercommand(-1, "h \"^7console: " + msg + "\"");
feanor
28th April 2016, 20:10
ok i fixed myself , it was about my hosting service stupids..they didnt start server with libcod.. sorry i wasted your time
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