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MeGaBooM
21st February 2016, 14:27
hi all,

i got a problem with a custom texture i made in cod2.
its a decal texture(has holes in it where u can watch through), looks and works fine in radiant but ingame its "flickering" if you what i mean, but only if there are 2 brushes with this texture, one brush behind the other. for example: you are looking at the brush from the front and behind the brush is another with this texture, only then its flickering. i guess i have to do something in asset manager but i dont rly know what. does anybody know what to do? thx

kind regards,

IzNoGoD
21st February 2016, 15:45
Probably wrong blend function in asset manager

MeGaBooM
21st February 2016, 22:15
didnt fix yet but here are the settings of the texture:


1020

so in this u can see a patch->primitives-> bevel brush with this textur and behind it 2 normal brushes with the texture, now it isnt flickering but i still can see both clearly through the patch

1021

rezil
22nd February 2016, 17:44
If the polygon offset and sort is the same for both textures, they will flicker. Try making two custom textures, identical but with a different sort (eg. top 2 and top 3).