View Full Version : How "precache" anim?
maxdamage99
7th February 2016, 15:04
Hello guys.
How i can play anim (setAnim (by king)) my animation? How register anim? Help pls.
Ni3ls
7th February 2016, 16:37
You dont need to precache. Just use
case "anim":
playeranim = args[2];
self setAnim(playeranim);
self thread tellMessage("Anim: "+playeranim);
And anim names are in iw_07.iwd/animtrees/multiplayer.atr
maxdamage99
7th February 2016, 17:41
Friend you stupid?:(
i put animation in xanim dir
if i play my anim, i have error...(BG_ANIMATION...)
RECOURSE:
"HOW REGISTER ANIMATION?" :)
IzNoGoD
7th February 2016, 18:41
And anim names are in iw_07.iwd/animtrees/multiplayer.atr
have you tried editting that maybe.
Edit: also, on your next stupid comment i'll go full-out on the insults, as you dont seem to have a problem with them yourself.
filthy_freak_
8th February 2016, 03:58
The custom animation needs to be added to mp/playeranim.script
However I should warn you that there is a bug from doing this; http://killtube.org/showthread.php?2329-Call-of-Duty-2-Play-Animation&p=12692&viewfull=1#post12692
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